UT3 DM-Parallel-V098 [Beta]

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DeathoX 8

Beta Toaster
Jan 20, 2008
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This is the final beta version of DM-Parallel, my first UT3 map.

It's basically a test map of Ued 4, I wanted to check out most of the new features and I built a little map just for fun. At first I didn't plan to release it, but it became quite playable so I thought to release it anyway...

The layout is pretty cramped and it's an arena-type map, with a symmetrical layout on both axis. It's not a very good layout, I just created a few rooms for testing and I didn't care much for flow, but it's pretty playable and fun.

Any feedback is appreciated.

EDIT: Map Released: http://forums.beyondunreal.com/showthread.php?t=175743


[Screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-3.jpg[/screenshot][screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-2.jpg[/screenshot][screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-1.jpg[/screenshot]
 
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Mr. UglyPants

2007 never existed, it was all a dream.
Aug 22, 2005
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Canada... eh
Nice work. I'll post later on my thoughts.

*Edit*

Really fun and exciting map, though the rooms where you have to use the jumpad to access the above floor with the health pack need something else to them.

Overall, i like it, on Adept the bots are murder.
 
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DeathoX 8

Beta Toaster
Jan 20, 2008
247
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Thanks for feedback :)

The map is indeed pretty busy looking, I didn't put any brake to my SM spammage desire. My next map will be much cleaner looking, I promise :p


Glad that you found it fun :). What do you suggest for the side rooms? More details? A stair instead of a jumppad?
 

Mr. UglyPants

2007 never existed, it was all a dream.
Aug 22, 2005
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Canada... eh
Jumppad for now works, Stairs would only slow the movement, which in this tight map is essential. Just some more detail on the walls in that room, since when i first walked (ran really) into the room, i thought "what the heck, is this room incomplete?". Just the walls need some StaticMeshes to keep the detail level going.
 

Juggalo Kyle

Sup brah.
Mar 23, 2005
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Northern Cali
Pretty fun, in your face style map. However, if the teleports were taken out, I think this map would be a decent CTF map.

The jump pads don't boost you to the platform unless you continue walking after you hit them. Should fix that.
 

DeathoX 8

Beta Toaster
Jan 20, 2008
247
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0
Thanks for comments. I'll try to spam a few more Static Meshes in the side rooms, and maybe I'll vary a bit the floor.

I didn't notice the troubles with the jumppad, thanks for mentioning that. I'll probably raise it by 64uu so the jump will be smoother.

I will try to stick in there 2 flags and see how it plays, but I don't think that it will play very well as a CTF as there are way too many paths (6 ways + route switch possibilities every 512 uu) to go from a base to the other in such a small map.