No GFWL.
No Steam.
Just make a game kids can put in their PC, and play.
+1
No GFWL.
No Steam.
Just make a game kids can put in their PC, and play.
Remember when you could just pop a game into your disk drive and start the setup immediately? No, now it's buy a disk, pop it into your PC, then wait for the damn thing to download off of the internet, thus defeating the purpose of a physical copy.
I love Steam, so *shrug*. It makes setting up and joining multiplayer games easy as pie.
This.No GFWL.
No Steam.
Just make a game kids can put in their PC, and play.
Or, you know, they could code it into the application themselves, they could use Impulse Reactor's no-middleware approach or you could just use XFire.I love Steam, so *shrug*. It makes setting up and joining multiplayer games easy as pie.
Huh? My copy of Civilization V installed just fine off the disc through Steam - of course I mainly got it on disc because it was more than 10€ cheaper than on Steam, not because I didn't have the means to download it...Steam is great, I use it frequently, but the only thing I despise about it is needing to download a game off the internet even when you have the physical disk.
No GFWL.
No Steam.
Just make a game kids can put in their PC, and play.
First and last time I used GFWL was with batman.
What I remember is having to launch and relaunch the game 5 times because GFWL needed to update and closed the game each time... :/
The last time I was on steam was to make sure online worked, because after almost 1Gb of downloading data (I had the retail discs) Off line still did not work.
I think I am gonna cry now QQ