One of the things that I felt like the unreal series needed was something that made you feel like you were more underwater than a couple of bubbles and a change in the light. The addition of the scuba breathing sound helped but it needed something...more.
I crafted up a diver's mask that flips on when your head goes under, causing your HUD to look like you are peering from the inside out. It's hard to explain, but here's a quick 30 sec vid:
[m]http://www.youtube.com/watch?v=qDww1KTefgc[/m]
I tried to incorporate some scratching inside to increase the impact of 'looking through' but it's not good. The proof of concept works, I like how it feels, it performs, but as usual everything I make is ugly.
Would someone want to craft me a nicer mask texture? I've done a few now and they all look increasingly b-a-d. I'd like it if it fit into the theme of Unreal (it's for my UT coop server) but I'll release this as a stand alone mod for any server once I get it sorted out. My base texture:
http://utrustedplayer.com/gopostal/RaReticle.bmp
It needs to have a uniform shape with black borders to account for the differing HUD sizes but there's room for poetic license. As you can see from the demo care must be exercised not to occlude too much of what the player can see.
Does anyone have the time to bust this out? I'll code you something up in return, etc.
I crafted up a diver's mask that flips on when your head goes under, causing your HUD to look like you are peering from the inside out. It's hard to explain, but here's a quick 30 sec vid:
[m]http://www.youtube.com/watch?v=qDww1KTefgc[/m]
I tried to incorporate some scratching inside to increase the impact of 'looking through' but it's not good. The proof of concept works, I like how it feels, it performs, but as usual everything I make is ugly.
Would someone want to craft me a nicer mask texture? I've done a few now and they all look increasingly b-a-d. I'd like it if it fit into the theme of Unreal (it's for my UT coop server) but I'll release this as a stand alone mod for any server once I get it sorted out. My base texture:
http://utrustedplayer.com/gopostal/RaReticle.bmp
It needs to have a uniform shape with black borders to account for the differing HUD sizes but there's room for poetic license. As you can see from the demo care must be exercised not to occlude too much of what the player can see.
Does anyone have the time to bust this out? I'll code you something up in return, etc.
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