I can't find the place... There are BlockingVolumes already and the platform does not go over them... I will add some blocking around the crate and hopefully the problem will go if the glass is added (any particular glass texture?).
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Will fix the mesh misalignment INI, let me know if you find more. And I've got an idea to deal with the 3rd wooden plank.
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Orcus is an awesome map. :tup: Never noticed the falling particles. They look too big for this map IMO, so if I use them I'd have to edit them first. I like the wood sounds and might borrow some of them though. For the emitter, I like more the falling sand from Thebes, but I'd have to edit it too... (Emitter tutorial please?
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I might add/move some DefenseScripts out of the base. For some reason the bots are a bit more stupid than usual when they stay on those points, they sometimes even don't react at all. I'll try with SnipingVolumes...