Messed up Unrealscript source code

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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
48
Pasting this source code in uscript tags:

Code:
event Destroyed()
{
	local int i;
	local string g;
		
	//Kill all players/references
	for (i=0; i<256; i++)
	{
		if (nbsp[i] != None)
		{
			//Destroy References
			if (nbsp[i] != None)
				nbsp[i].Destroy();

			if (poll[i] != None)
				killPoll(i);
		
			DestroyPI(i);
		}
	}	
		
	if (packages != None)
		packages.Destroy();		
	
	if (worker != None)
		worker.Destroy();

	if (settings != None)
		settings.Destroy();

	if (ny != None)
		ny.Destroy();

	if (fix != None)
		fix.Destroy();

	if (reporter != None)
		reporter.Destroy();

	if (logger!=None)
	{
		logger.StopLog();
		logger.Destroy();
		logger = None;
	}
	Super.Destroyed();
}

Produces this (see first for loop):
Code:
event Destroyed()
{
	local int i;
	local string g;
 
	//Kill all players/references
	for (i=0; i<| class="re0">256; i++| class="br0">)
	{
		if (nbsp[i] != None)
		{
			//Destroy References
			if (nbsp[i] != None)
				nbsp[i].Destroy();
 
			if (poll[i] != None)
				killPoll(i);
 
			DestroyPI(i);
		}
	}	
 
	if (packages != None)
		packages.Destroy();		
 
	if (worker != None)
		worker.Destroy();
 
	if (settings != None)
		settings.Destroy();
 
	if (ny != None)
		ny.Destroy();
 
	if (fix != None)
		fix.Destroy();
 
	if (reporter != None)
		reporter.Destroy();
 
	if (logger!=| class="kw9">None)
	{
		logger.StopLog();
		logger.Destroy();
		logger = None;
	}
	Super.Destroyed();
}