This is the delayed fix for oldquadshot, which for example redeem your space use:
NewQuadshot
It works with 227 as well and doesn't conflict much with the 227 quadshot.
There are two mutator packages, to use them either use umenu mutator system, or open map with Open mapname?mutator=NQSMut.NSQmut
If you want to add more mutators you can do it this way for example:
?mutator=packagename.mutatorname,nextmutator.nextmutator
NQSMut.NQSmut replaces only oldquadshot.oldquadshot, QREPMUT should instead replace all quadshot classes, in case there is normal quadshot thrown in the map somewhere. Replaces shells now too, I updated the file now.
In the old version I had weapon priority in 3, but I decided to change it back to 6 like the oldquadshot has it, I would need to create new ammo class to reflect the ammo rise on hud, but I decided to not do that.
NewQuadshot
It works with 227 as well and doesn't conflict much with the 227 quadshot.
There are two mutator packages, to use them either use umenu mutator system, or open map with Open mapname?mutator=NQSMut.NSQmut
If you want to add more mutators you can do it this way for example:
?mutator=packagename.mutatorname,nextmutator.nextmutator
NQSMut.NQSmut replaces only oldquadshot.oldquadshot, QREPMUT should instead replace all quadshot classes, in case there is normal quadshot thrown in the map somewhere. Replaces shells now too, I updated the file now.
In the old version I had weapon priority in 3, but I decided to change it back to 6 like the oldquadshot has it, I would need to create new ammo class to reflect the ammo rise on hud, but I decided to not do that.