Seems like someone forgot to check the manualI think I may be the only one here who thought the Gears of War port to PC was utter crap. The keyboard and mainly the mouse controls were not implemented well at all. While roadie running which is so integral to multiplayer you could not turn worth a sh** which made it useless when playing people who plugged their 360 controller up.
....
The roadie run does not allow for quick turns on the 360-version of GoW either, because that is how it is supposed to work and god knows I could have used it in the sp-campaign when facing that berserker.
In other words : it is a feature, not a bug.
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I think that for engine-stability it makes perfect sense for Epic (and other developers) to focus on consoles first and pc's second, because consoles offer a relatively stable platform.
I also think that the certification-process is overrated by end-users.
It is not a 'free' testing-process for companies to use.
It is there to check the software has all the features it lists (there are guidelines/checklists to check) and that basic stability is ok .
It's there to prevent 'hot coffee'-problems ...
Check the "works for Windows" and "designed for Windows"-logo tests at the MSDN-site, because those are the certification-processes available for pc-software and you'll see why they're not going to catch every bug in software that uses these logos.
That's not to say that it couldn't benefit from being done by an independent third party, however such a thing would be just as susceptible to bribes and other efforts to ensure a 'speedy' certification as MS themselves are. In fact I'd even say that they'd be even more vulnerable as you get the possibility of government-intervention on top of all the other problems as that's the only way to ensure it remains independent.