Do FluidSurfaceInfos not work in FHIv4?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Turret 49

Doomer at heart
Jun 26, 2004
1,278
0
0
Or is my computer acting up?

In FHIv4, all FluidSurfaceInfos are just turned into a flat plane, even in the editor.
 

Parser

Hello
May 7, 2002
1,531
0
0
119
England baby!
fraghouse.beyondunreal.com
Flat pane? I think that's how they start out - I've managed to use the actors fine in my (not so hot) FHIv4 maps, and so have the rest of the mapping team. Just assign the surface info a skin and then fiddle around with the properties, it should work just like in the normal setup.
 

Turret 49

Doomer at heart
Jun 26, 2004
1,278
0
0
They are also flat planes in your maps :hmm:

EDIT: here is what it looks like in the editor (the blue squares):

flatwater.PNG


FHI-EasternLands
 
Last edited: