Hello!
Recently, I've been attempting to import an original weapon - an original mesh with animations, with a 1rst person and attachment class, derived from the ShockRifle. Nothing too fancy, really. And it worked! The first time I did it.
Its a long story, but I ended up deleting the successful weapon, and recreating it from scratch. About 5 times now, and it refuses to work again - that is to say, the code compiles with 13 warnings, and the mesh does not show up in game. I don't believe I've done anything differently, and yet I must be...
Most of the warnings refer to "Invalid Property value in defaults" and "unresolved references" to my meshes and animation set.
I've already done a search of various forums for this warning message, and the primary advice is: make sure your package is where it ought to be.
But it is (I think):
UTGame/Unpublished/CookedPC/CustomWeapons/blunder_pack.upk
The uc files are located in:
UTGame/Src/Blunderbuss/Classes
This is an example of the code that references the mesh and anim sets:
Any ideas?
Let me know if you need any additional information.
Recently, I've been attempting to import an original weapon - an original mesh with animations, with a 1rst person and attachment class, derived from the ShockRifle. Nothing too fancy, really. And it worked! The first time I did it.
Its a long story, but I ended up deleting the successful weapon, and recreating it from scratch. About 5 times now, and it refuses to work again - that is to say, the code compiles with 13 warnings, and the mesh does not show up in game. I don't believe I've done anything differently, and yet I must be...
Most of the warnings refer to "Invalid Property value in defaults" and "unresolved references" to my meshes and animation set.
I've already done a search of various forums for this warning message, and the primary advice is: make sure your package is where it ought to be.
But it is (I think):
UTGame/Unpublished/CookedPC/CustomWeapons/blunder_pack.upk
The uc files are located in:
UTGame/Src/Blunderbuss/Classes
This is an example of the code that references the mesh and anim sets:
Code:
Begin Object Name=FirstPersonMesh
SkeletalMesh=SkeletalMesh'blunder_pack.blunder_mesh'
AnimSets(0)=AnimSet'blunder_pack.blunder_set'
Animations=MeshSequenceA
Rotation=(Yaw=-16384)
FOV=60.0
End Object
Any ideas?
Let me know if you need any additional information.