I wouldn't say I know exactly how it works, but I've got a vague idea, which already scares me enough - plus I never claimed the 80 one works, I just said he compiled one for 80..I don't know, man, if it works fine with 80, 300 is likely to not be that big of a difference. Do we even know how the original INF "check bulk" function works to compare their complexities/run times? I wouldn't rule out a 300 array without trying it, assuming the 80 works fine. And obviously common items can be placed first.
Well, whatever floats your bow - just remember it's not only ALL of them but ALL of them in the RIGHT ORDER. Plus you'll need to spend a time checking for common mutator configurations to see if they work when placed in various orders. It's not just a "slap together an Excel file and compile it" - if you intend to do that seriously you'll spend more time testing it than you spend for all the rest, plus I'd suggest for an online test to investigate issues that only happend online.Adjusting the bulk on every item combination is not that big of a deal. Like I said there are less than 300 of them, and if excel makes the INI all I need to do is make the "INI maker" tab read the "desired bulk" values from the "mass" tab. M4A1 with acog for example would add up the bulk of the M4 with the bulk of the acog, so later adjustments are quick and easy. I just need to know if there are items I shouldn't include or items I need to include before other items, as well as an XLS that actually accepts 300 items, as I don't understand exactly how the XLS's INI generator works.
I'm not talking about realistic bulk, but about achieving the best possible result with the least possible effort - and as easy as it may seem now, I can tell you you'll run into more serious issues doing this the hard way than you might think now - not that I want to disgcourage you..Anyway, realistic bulk is not going to happen without completely overhauling the bulk values, since a lot of items are too heavy yet reducing their bulk by 1 would make them too light, as well as items that are too light but increasing their bulk by 1 would make them too heavy. Besides, most items need their bulk values changed at least by a little regardless of the "rounding issues".
Anyway, 300 limit .u-file attached (think so at least ) - I hope Stm doesn't disapprove..