Over the course of this week I will be releasing one high resolution screenshot each night of my new map XMP-UraniumEcho. These shots are 1280x1024 at max detail settings. I don't have a website or pack to promote what I'm doing so this is the best way I could think to do it. The release date is set at this comming weekend, May 22nd or 23rd. Hopefully it'll stir up some excitement like the AlienPod pack did last week (which btw was very good and damn, I wanted to make something in time but missed, oh well :/ ).
There are several things I'm doing differently though. When I set out to build this map I wanted to break all the rules, do things no one else has ever done successfully, use the resources of XMP to their fulliest, and kick some ass. In effect, I wanted to raise the bar on my skills as a mapper, provide a map with strategy, and make one standout map that I hope will appear and stay on servers.
The map is nearly done, but being tweaked now in testing. Little glitches or annoying things are also being fixed. You may randomly see it appear on one of two test servers. I may even invite a few people to join in testing through PM's, but I haven't decided on that yet. Once I release the map, I'd rather not make an updated version. I want it to be just right and that's why an extra amount of care has been put into every triangle of this map. Heavy optimization has also been used.
Here is the screenshot for tonight attached below which depicts the bottom of the hill facing the red base. Behind the player is water and to the right is a waterfall off camera (Note: base entrance outdated and texture glitch on terrain fixed. Rock shading area on right side of the screen also fixed). The final release I will attemp to make synchronized with the Axon Files if I can get on there without work interfereing.
Thanks to BoogityBoy and $ane for the name idea.
Comments, compliments, bashing, etc. are welcome but will not affect my intention to release this map. (Screenshots may become out of date without notice if I fix things during testing)
-Myr
Edit: Btw, Prophet, here's the high res version of the screen at MYU.
There are several things I'm doing differently though. When I set out to build this map I wanted to break all the rules, do things no one else has ever done successfully, use the resources of XMP to their fulliest, and kick some ass. In effect, I wanted to raise the bar on my skills as a mapper, provide a map with strategy, and make one standout map that I hope will appear and stay on servers.
The map is nearly done, but being tweaked now in testing. Little glitches or annoying things are also being fixed. You may randomly see it appear on one of two test servers. I may even invite a few people to join in testing through PM's, but I haven't decided on that yet. Once I release the map, I'd rather not make an updated version. I want it to be just right and that's why an extra amount of care has been put into every triangle of this map. Heavy optimization has also been used.
Here is the screenshot for tonight attached below which depicts the bottom of the hill facing the red base. Behind the player is water and to the right is a waterfall off camera (Note: base entrance outdated and texture glitch on terrain fixed. Rock shading area on right side of the screen also fixed). The final release I will attemp to make synchronized with the Axon Files if I can get on there without work interfereing.
Thanks to BoogityBoy and $ane for the name idea.
Comments, compliments, bashing, etc. are welcome but will not affect my intention to release this map. (Screenshots may become out of date without notice if I fix things during testing)
-Myr
Edit: Btw, Prophet, here's the high res version of the screen at MYU.
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