UE3 - UT3 Painting Terrain

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inferyes

Spaced In
Aug 16, 2009
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I've never had this problem before and I don't have any clue how to fix it. It looks like it's using the vertex alphas to do the texture transparency and it looks pretty bad. How do I make it use texture alpha or something?(so it doesnt look so blocky)

[SCREENSHOT]http://inferno.codebrainshideout.net/Images/GD_terrain.png[/SCREENSHOT]
 

inferyes

Spaced In
Aug 16, 2009
504
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Okay I seem to have fixed my problem. But I need to know how to set the physics material of my terrain. The material is snow but it acts like the default physics material.
 

inferyes

Spaced In
Aug 16, 2009
504
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I tessellated it and used a different shader. I still have the same problem but I've made it almost un-noticeable by using a custom shader that blends better.
 

inferyes

Spaced In
Aug 16, 2009
504
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What is the best way to go about doing ambient sounds that change between indoors and outdoors. Would making client side triggers for Player 0 to change the sound work?
 

Odedge

Keeper of Tutorials
May 26, 2009
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www.odedge.com
What is the best way to go about doing ambient sounds that change between indoors and outdoors. Would making client side triggers for Player 0 to change the sound work?

Is this for a MP or SP game? Normally, if you set up your sound actors carefully, you could just use those. You can try to see if this works, though I have never tried it myself.
 

inferyes

Spaced In
Aug 16, 2009
504
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That doesn't seem to work in in UE3 but I found a new way to do it so it's alright.
 

inferyes

Spaced In
Aug 16, 2009
504
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Double post.

Is there any good built in steam effects in the editor. I have a grate with water running under it in a building and I would love for steam to rise up out of it to partially obscure vision in the room.

[SCREENSHOT]http://inferno.codebrainshideout.net/Images/steam%20sample.png[/SCREENSHOT]
 

Odedge

Keeper of Tutorials
May 26, 2009
206
0
0
www.odedge.com
Is there any good built in steam effects in the editor. I have a grate with water running under it in a building and I would love for steam to rise up out of it to partially obscure vision in the room.

Check in the Effects folder, specifically the Envy_Effects/2.upk & Envy_Level_Effects/2.upk packages.

Make sure you have "particles" checked.