Cool. Glad I could be of help.
Now that you got your SLV issues resolved, I am gonna hijack your
thread a bit, but it is your fault.
Let's say I want the bird to damage you if it flies into you.
Did you just think of that when you were writing that post?
Great idea.
I have been testing something else out the last few weeks and just for
kicks, I added some of those DamBirds into the games via my Dropper
mutator. (Just a few, not huge swarms of them...)
Summoning a few into a game will put them at the same general location
as far as Location.Z is concerned.
Been testing on DM and SP/Coop maps with bots, monsters and zombies.
When they spawn, they do their various loops and swoops pretty much
mostly within player collision height range. Even on huge or "outdoor" maps
they don't just fly away. They bump into things much more often than
I expected.
Figured they would cause issues on a small map like DM-Fetid, but they
didn't...
If you get some spare time, you should try them and check out how
they play.
I tested them at least 6-8 hours, and can't get an error or problem out of
them. Been reading the logs close. Only 1 bird related warning, regarding
"Sequence 'Fighter' not found in Mesh bird1".
Seen that before, and it happens so infrequently, I ain't gonna fix that.
(Its not an Accessed None...
) That one is on Epic.
I was also very surprised that scriptedpawns and bots work with them as well
as they do.
Think they are ready for people to play with or use in new maps.
Can't think of any change that needs to be made to the version above in
post 2.
These DamBirds are done.
Again, great idea there.