UE2 - UT2kX What is the polygon count limit in UT2004 engine?

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Blu_comet

New Member
Mar 21, 2008
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Hey guys, i ahve quite a few things that i want to import into unreal, so can anyone please let me know the poly limit in UT2004 engine? and is it true that most games have their characters poly count around 6000 tri faces??
Like right now my main character has 6534 poly tri faces, and some of the enemies are around 5000 to 6000 tri faces also!!
thanks in advance!;):D:D:D:)
 

SuperApe

Registered Monkey
Mar 20, 2004
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Inna Jungle
wiki.beyondunreal.com
I have an NPC for UT2004 that is at that level. It runs fine when it's alone. You really only start to get into trouble when you add:

- Weapons
- Weapon fire
- Texture overlays
- Dynamic lighting (from weapons fire, powerups, etc)

and of course, multiples. If you plan on effectively multiplying this character (or a similar resolution character NPC, monster, opponent, etc) by more than a moderate amount, you'll notice the slowdown.

Really, the limit is subjective and based on the end user's hardware. As a developer, your job is to tune it to an average or normal hardware profile. That's really all you can do, without compromising quality for end users with higher end hardware.