[U227][UT]Unreal: Resurgence Part 1

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AlCapowned

Member
Jan 20, 2010
239
15
18
Developers: Teridax, AlCapowned, Doublez-Down, Tronovision
Status: Developing

Synopsis: It is approximately 22 years after the Skaarj Empire's humiliating defeat at the hands of humanity in the 7 Day Siege. The Empire has been struggling to maintain their grip on Na Pali ever since, as human and alien mercenaries alike gleefully tear away at the rest of the Empire's resources.

After the deaths of all personel situated near a string of Nali temples dedicated to the god Ehactora, the Skaarj high command had enough. The Queen's Blade, a large cruiser filled with experimental weaponry and elite soldiers, was dispatched to Na Pali in order for the Skaarj to reclaim that section of space. However, a mercenary attack forced the ship into Vandora's Eye, a massive, ancient, and seemingly impenetreble storm that the Nali have long attributed to their god of lightning.

Command assumed the worst. Attempts to reestablish contact failed; signals were able to penetrate the storm, but nothing could get out - until today. The ship's crew was, for a few minutes, able to signal command for help.
To say the least, their screams suggest that the locals are not particularly friendly. As part of an elite team, you have been tasked with finding the ship and recovering the crew.

Features:
-6 playable maps in part 1, 6 in part 2

-Old/recovered Unreal content repurposed for new weapons, enemies, and environments

Latest News:
-SteadZ has joined the team as a mapper

Links:
USP forum thread: http://unrealsp.org/forums/viewtopic.php?f=4&p=63284
ModDB Page: http://www.moddb.com/mods/unreal-resurgence
Weapon Video: http://www.youtube.com/watch?v=QXgcU6auPv0
Razik Video: https://www.youtube.com/watch?v=1jVR9a_XMxo


Enemies:

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Skaarj Hunters: Some of the first Skaarj to ever step foot on Na Pali, the Skaarj hunters are one of the few clans to be completely cut off from the rest of Skaarj society. Without a queen, they have resorted to cloning technology and a heavy reliance on other species in order to survive.


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Kraal: Renamed by the Skaarj Hunters as a symbol of their close working relationship, the Kraal are devilishly intelligent and hold positions of power that their lesser relatives can only dream of. The Kraal are a diverse bunch, so don't expect to fight them like ordinary Krall and come out unscathed.

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Bigmen: These brutes make up for their lack of armor with equally tough skin. They are stronger and more accurate than other brutes, but they're just as stupid.

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Slithling: Unlike Skaarj pupae, young Slith such as these are deadly predators from the moment they spawn. They are just as fast in the water as fully grown Slith, and their powerful spines allow them to throw enemies across great distances (an ability Slith lose once their arms are completely developed).

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Lesser Dragons: One of several distinct dragon breeds taken from the Skaarj homeworld, lesser dragons are named for their size (but not their bite). Bred as flying watchdogs, they obey the Skaarj Hunters and Kraal without hesitation.

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Nali Hawk: These raptors are native to some of the high-elevation regions of Na Pali. Many have been domesticated and were once used by the Nali as messengers. When they aren't hoarding items in their nests, they can be found in mines and outposts as sentries. Due to their tarydium-weakened digestive systems, it is not uncommon to see a small group of them passing around flesh from a recent kill to ease the process.

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Devil ray: These swimming creatures bear a striking resemblence to the stingrays of earth. They are normally docile, but are easily threatened. Their stingers are deadly, so it's best if you keep your distance.

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Izarians: One of many races to be subjugated by the Skaarj, these cackling savages are well suited to chasing the Skaarj Hunters' enemies or the occasional Nali slave. They are equipped with specially-made impalers (among other weapons) and generally work in groups. The Izarians were originally sent to Na Pali as part of the task force to reclaim the planet, but they quickly aligned with the superior Skaarj Hunters.

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Flayer: These arachnid-like creatures are highly territorial, mobile, and work in groups. They may or may not be distant relatives of the Spinners, and serve as evidence against the existence of the kind and loving gods that the Nali worship so dearly.


Tarydium Amplifier: The Skaarj Hunters have access to a form of Tarydium that is quite rare on Na Pali. They have been tampering with it for years and have finally unlocked its unique properties. Like the regular amplifier, it charges energy weapons, but it has the added benefit of charging Tarydium-based guns like the Stinger and the Stunner.


Skaarj Flare: Despite their keen vision, the Skaarj cannot see in dark environments much more than humans. These flares do the obvious, but they can distract creatures who live in dark environments, and they deal more damage upon exploding as well.


Razik Powerup: The Razik isn't the best weapon out there, but you'll still be able to hold your own against tougher enemies if you find one of these powerups. They give benefits such as extra melee damage and projectile speed, and they incur no negative effects.


Oxygen Mask: Although it doesn't hold as much oxygen as the human SCUBA gear, the Skaarj oxygen mask absorbs breathable air from its surroundings when not in use.


Combat Shield: Commonly used by Skaarj infantry, this device provides protection against incoming projectiles. It is less effective in protecting against explosions, and cannot be used to guard against melee attacks. It is best used sparingly, as it drains power quickly.

Weapons:

http://s26.postimg.org/647ciehah/testnyleve_2014_6_19_0_46_4_151.png
Raziks (slot 1): Where would the Skaarj be without their weapons of choice? The raziks are the first weapons you'll have. Primary fire shoots two Skaarj energy projectiles, and secondary fire swipes the blades. Their ammo recharges over time, so you'll never be defenseless. Like the dispersion pistol, the raziks can be upgraded with powerups.


http://i.imgur.com/SjpbcOB.jpg
Stunner (slot 2): This tarydium-based gun is employed in high-priority mines where slave escapes and riots have become problematic. Primary fire charges up a weak beam that pushes enemies backwards; secondary fire does the same, but the beam pulls enemies towards the user. It does low damage, requires accuracy, and isn't suitable for heavier foes, but the stunner is good for pushing enemies into hazards or getting them within reach of your razik.

http://i.imgur.com/NTDUk0v.jpg
Impaler (slot 4): An old Skaarj weapon whose origins have long since been forgotton, the impaler is almost exclusively used by the Izarians. To the uneducated, this seemingly basic weapon blurs the line between magic and technology. It uses an unstable violet crystal as ammunition; primary fire continuously shoots a beam of energy from the crystal, and secondary fire launches the crystal to create a large explosion.

http://s26.postimg.org/dy7y3sp3d/testnyleve_2014_6_19_1_30_47_687.png
Sunspire Missile Launcher (slot 8): The weapon of choice for discerning Warlords, the latest iteration of the Swarmer launcher has been improved to be lighter, stronger, and more versatile. Primary fire shoots a high speed rocket that deals heavy damage. Secondary fire shoots a much slower rocket that can be guided and then detonated at the user's discretion.

http://i.imgur.com/A6D2iMp.jpg
Minicannon (slot 0): This recent miracle of Skaarj ingenuity was born out of the need to combat the interstellar mercenaries and the occasional space marine. The minicannon's primary fire, like the minigun's, shoots a steady stream of bullets. Secondary fire is different, shooting a single bullet from each of the minicannon's four barrels for a powerful close-range attack.

Screenshots:
[SCREENSHOT]http://s26.postimg.org/9b19ed6yv/Shot7.png[/SCREENSHOT] [SCREENSHOT]http://s26.postimg.org/4xy4i78uh/Shot8.png[/SCREENSHOT]
[SCREENSHOT]http://s26.postimg.org/v8xq85lzd/Shot9.png[/SCREENSHOT]
[SCREENSHOT]http://s26.postimg.org/3x2h6th8p/Shot10.png[/SCREENSHOT]
 
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Hellkeeper

Soulless Automaton
Feb 16, 2014
146
4
18
France
hellkeeper.net
That first screenshot is really nice, I love the fog and coronas combining to create a foggy atmosphere.

I must say, though, that many things in it remind me a lot of my own DmExar! Do great minds think alike or does it go beyond that?
 

Teridax

Fresh meat.
Nov 2, 2008
217
0
16
I've only ever seen DmPiraeus, your village map. Which parts look similar?

Edit: Okay, I looked at DmExar. The similarity I see is the ceiling lights, is that what you meant?
 
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AlCapowned

Member
Jan 20, 2010
239
15
18
[M]https://www.youtube.com/watch?v=1jVR9a_XMxo[/M]

Video of the new Razik(s). It's much better than before.

Edit: I've replaced the original screenshots with new ones from the maps by Teridax, Tronovision, Doublez-Down, and SteadZ, respectively.
 

AlCapowned

Member
Jan 20, 2010
239
15
18
It's still in development, I just haven't updated the post in a long time.

Also, we switched to 227 exclusively because some maps were getting to be too difficult without static meshes, but I don't see the edit button for the first post.
 
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