Hi for my final college project I'm making an unreal tournament map, at the moment, I'm creating my models in 3dsmax, without textures as I planned to texture them using the unreal tournament materials.
My question is, is when I import my models into unreal tournament, will I have issues will textures not appearing properly because of the toploogy of my models?
If so must I texture inside 3ds max first? And then bring it in?
And final if that is also 'so' do I also need to pre light my models in max, showing the shadows in the corners, or will this be done in Unreal?
So yeah, a lot of questions, but one answer seems to sprout of another two questions, so it's hard to get to the bottom of it lol.
My question is, is when I import my models into unreal tournament, will I have issues will textures not appearing properly because of the toploogy of my models?
If so must I texture inside 3ds max first? And then bring it in?
And final if that is also 'so' do I also need to pre light my models in max, showing the shadows in the corners, or will this be done in Unreal?
So yeah, a lot of questions, but one answer seems to sprout of another two questions, so it's hard to get to the bottom of it lol.