Hi peeps.
I'm using a SceneCaptureCubeMapActor (SCCMA)in a map without problems. However, I've animated it and want the texture to follow it's orientation.
Currently, no matter the orientation of the SCCMA, up is always up.
I've projected the texture onto the interior of a sphere and, in unrealed, it works fine. But in UT3, the texture doesn't rotate.
I've got a feeling I need to use some kind of transform on the material but can't work out how.
Any ideas?
I'm using a SceneCaptureCubeMapActor (SCCMA)in a map without problems. However, I've animated it and want the texture to follow it's orientation.
Currently, no matter the orientation of the SCCMA, up is always up.
I've projected the texture onto the interior of a sphere and, in unrealed, it works fine. But in UT3, the texture doesn't rotate.
I've got a feeling I need to use some kind of transform on the material but can't work out how.
Any ideas?