I am trying to understand how on http://udkc.info/index.php?title=Tutorials:Custom_Weapon/Ranged/4 the author came up with:
Insert the correct path locations for your assets ('Package.group.name'). Mine are located at "Package_1.".
SkeletalMesh=SkeletalMesh'Package_1.WP_FP_SigCommando' // This is your FP Weapon
There is nothing that mentioned "package" on the previous pages of the tutorial. I have been reading up on this UDK bit, but still not figured out how to get mine with this named convention. My files are:
C:\Programs\UDK\Development\Src\MyMod\Classes>dir /b
DO_NOT_DELETE.TXT
UTAmmo_freakout.uc
UTAttachment_freakout.uc
UTProj_freakout.uc
UTWeap_ShockRifleBase_freakout.uc
UTWeap_ShockRifle_freakout.uc
Thank you.
Insert the correct path locations for your assets ('Package.group.name'). Mine are located at "Package_1.".
SkeletalMesh=SkeletalMesh'Package_1.WP_FP_SigCommando' // This is your FP Weapon
There is nothing that mentioned "package" on the previous pages of the tutorial. I have been reading up on this UDK bit, but still not figured out how to get mine with this named convention. My files are:
C:\Programs\UDK\Development\Src\MyMod\Classes>dir /b
DO_NOT_DELETE.TXT
UTAmmo_freakout.uc
UTAttachment_freakout.uc
UTProj_freakout.uc
UTWeap_ShockRifleBase_freakout.uc
UTWeap_ShockRifle_freakout.uc
Thank you.