Solaris Base by Matthias Worch

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lowenz

Unreal Veteran
Here's!
From Solaris Base loading point.

Log: Browse: solarisbase?Name=Player?Class=U2Pawns.U2PlayerSP?Team=0?Skin=?Face=
Init: Warning: [solarisbase] Level-loading information not found, progress bar will not function properly
Log: LoadMap: solarisbase?Name=Player?Class=U2Pawns.U2PlayerSP?Team=0?Skin=?Face=
Critical: FNotifyInfo::SetFunction
Critical: PlayerEvent::OnEvent
Critical: UComponent::IsEnabled
Critical: (UImageComponent::ImageComponent753)
Critical: UContainer::IsEnabledI
Critical: UComponent::IsEnabled
Critical: (UFixedSizeContainer::MainMenuItemHolder_S0)
Critical: UTileContainer::GetBoundsI
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetBounds
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UContainer::GetSizeI
Critical: UComponent::GetSize
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetAlignedLocationI
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetAlignedLocation
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetScreenCoordsI
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetScreenCoords
Critical: (UTileContainer::MainMenuItemHolders0)
Critical: UComponent::GetScreenCoordsI
Critical: (UFixedSizeContainer::MainMenuItemHolder0)
Critical: UComponent::GetScreenCoords
Critical: (UFixedSizeContainer::MainMenuItemHolder0)
Critical: UComponent::GetScreenCoordsI
Critical: (UImageComponent::ImageComponent747)
Critical: UComponent::GetScreenCoords
Critical: (UImageComponent::ImageComponent747)
Critical: UComponent::GetScreenBoundsI
Critical: (UImageComponent::ImageComponent747)
Critical: UComponent::GetScreenBounds
Critical: (UImageComponent::ImageComponent747)
Critical: UComponent::ContainsAbsI
Critical: (UImageComponent::ImageComponent747)
Critical: UComponent::ContainsAbs
Critical: (UImageComponent::ImageComponent747)
Critical: UMouseCursor::FindRelevantListeners
Critical: UMouseCursor::Tick
Critical: UUIConsole::Tick
Critical: UConsole::preRender
Critical: UGameEngine::UpdateProgress
Critical: AActor::Serialize
Critical: LoadObject
Critical: (LevelInfo solarisbase.LevelInfo0 103276==103276/8984008 102022 1258)
Critical: ULinkerLoad::preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Engine.Level None.MyLevel solarisbase)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Log: Good bye....
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down DirectMusic...
Exit: UALAudioSubsystem::ShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/02/11 23:50:59
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Huh, SetFunction. That is supposed to be core functionality. I'd think that your game is corrupt... If you can, repatch, if not, reinstall.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
There are patches for normal Unreal II, but unfortunately the installers are dumb and won't allow you to install them if you don't have the CD version.
 

takwu

cXp coder Tak®
Feb 5, 2004
614
0
0
www.mif.vu.lt
Video is kinda cool. I commented on its page.

Everyone here should take a look :D

And please post here with any updates to your mod dude. Thanks!
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Sorry to bump this thread, but is there a working download link anymore of this map?
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I already have it actually, but I think this stuff should be avaiable at more sites than it is now. I'll make a "mirror" myself.
SolarisBase.zip
 
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