*Slaps on my face* I admit Baseline was a mistake! Not that there is anything wrong with that map. It's just too Boxworld-ish, and not Garden-ish enough for a lot of people.
So here's Garden Sideline.
The Mountain Pass, the Gorge, and Camper's Paradise... are gone. I borrowed some Sirocco walls and blocked that side of the map *kachum!* The red mountain DP is now a gen. The red mountain turret is moved here too. The ammo station is moved to Camper's Summit (above Stronghold). Added a DP inside Stronghold.
In base, one side of the garage (leading to the Mountain Pass) is gone. When you start the car, don't turn towards the wall! (speaking from experience) Base door to that side is replace with a teleporter that links to the ceiling teleporter on that side.
Issues: the Sirocco walls have lots of holes. I didn't sleep all night to block it as much as I can. You can still get in by being tricky, and then stuck. The blocking volumes also prevent you from standing on top of the wall - for the most part... Radar and Particle problems as usual.
Now instead of 4 or 5 routes in Garden, you get two in Sideline: Mountain or Stronghold. The DP and Gen re-arrangements change the map's strategy a bit (to balance teams), but for the most part it's still fairly Garden-ish.
Stop playing with the map holes and play some 1on1, 2on2, or 10on10! Come to Garden Sideline!
http://members.shaw.ca/takwu/XMP/XMP-GardenSideline.zip
So here's Garden Sideline.
The Mountain Pass, the Gorge, and Camper's Paradise... are gone. I borrowed some Sirocco walls and blocked that side of the map *kachum!* The red mountain DP is now a gen. The red mountain turret is moved here too. The ammo station is moved to Camper's Summit (above Stronghold). Added a DP inside Stronghold.
In base, one side of the garage (leading to the Mountain Pass) is gone. When you start the car, don't turn towards the wall! (speaking from experience) Base door to that side is replace with a teleporter that links to the ceiling teleporter on that side.
Issues: the Sirocco walls have lots of holes. I didn't sleep all night to block it as much as I can. You can still get in by being tricky, and then stuck. The blocking volumes also prevent you from standing on top of the wall - for the most part... Radar and Particle problems as usual.
Now instead of 4 or 5 routes in Garden, you get two in Sideline: Mountain or Stronghold. The DP and Gen re-arrangements change the map's strategy a bit (to balance teams), but for the most part it's still fairly Garden-ish.
Stop playing with the map holes and play some 1on1, 2on2, or 10on10! Come to Garden Sideline!
http://members.shaw.ca/takwu/XMP/XMP-GardenSideline.zip