As you know, I am making a terrorist. I am using the same format that the Titan and SkaarjTrooper use. Do not ask why I am using ScriptedPawn, because I am using a version of CoopGame as the mod's GameType.
--Here are my questions:
When my terrorist dies, his MultiSkins change back to a wierd greenish/grey texture. How do I fix this?
Sometimes, my terrorist doesn't play a running animation. What functions with a Play* prefix do I need in my class?
Lastly, how do I keep my terrorist actor from following me? He doesn't have a gun yet, so he might be going into "melee mode". I want him to stay stationary at all times except when called to move.
Thanks in advance!!
--Rainbow Six
--Here are my questions:
When my terrorist dies, his MultiSkins change back to a wierd greenish/grey texture. How do I fix this?
Sometimes, my terrorist doesn't play a running animation. What functions with a Play* prefix do I need in my class?
Lastly, how do I keep my terrorist actor from following me? He doesn't have a gun yet, so he might be going into "melee mode". I want him to stay stationary at all times except when called to move.
Thanks in advance!!
--Rainbow Six