Me too, welcome to September 2007.
The part which bugs me specifically about these automated frag collectors is that you can't bloody destroy the thingy they emit from!?
Gimmicks.
Also notice how you can't destroy the blue Halo3-ish field either? It has a small base but you just have to let it go. It's not really a problem though, but you can guide avrils trough the field and
sometimes it should be destroyable.
They've always been there. Get out of sticking to DM, and start playing VCTF/Warfare.
Or oh please dear epic don't ever put spider mines in DM ever again?
They wouldn't be a problem if you could destroy their nest. It just doesn't belong to be the way it is.
Just use spider mines yourself
If you whine about spider mines being too powerful, why don't you whine about Redeemer being too powerful?
No offence but that's just the lamest comparision ever. A redeemer is so easy to take down, I can't tell for DM, but anything esle is just cake, and it's, slow. Really, slow. Noisy. Huge. It's not as if it has a parade sing "SHOT HERE" with flashing lights.
Please, don't compare fast and deadly invisible metal junk with invincible nests to such thing.
Random Annoying casual forumer fanboi can't take feedback said:
OMG PEOPLE FIND ANYTHING TO WHINE ABOUT UT3 AND GAMES!!!
Incoming in 3.. 2..
Edit again:
I think "frustrating" is the word you're looking for rather than "powerful".
I don't feel any satisfaction from killing with spidermines. I do with the deemer.
I feel frustrated dying from spidermines, but not so much with the deemer.
Exactly, that's a nice way to explain it actually. The redeemer is sure deadly, but again it's a one time only projectile and it's everything I mentioned above, which makes it satisfactory in non-dm gametypes.