ONS-DarkFolly

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Enfyrneaux

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Apr 4, 2002
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I again want to thank AMmayhem for the review of my first released ONS map. My map isn't utter crap, but it needs work :)

For the past month or so I have been renovating ONS-DarkFolly into a much nicer (and hopefully faster) map. I want this new version to be as polished and fun as possible, and I want to know what you guys would want to see in it.
 

AMmayhem

Mayhem is everywhere
Nov 3, 2001
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I really did want to give it a higher score. I think one of the big things is getting the automated turrets under control too. It has better potential than most 3.5 rated maps. :)

Can't wait to see what you've done to it.
 

Kantham

Fool.
Sep 17, 2004
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yea , thx AMmayhem for CTF-Vector review

ONS-Darkfoly..... damn

pleasse at least , ensure the terrain is scalled and you have somme portals , i got 14 fps almost anywhere
 

AMmayhem

Mayhem is everywhere
Nov 3, 2001
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Well nut bunnies. I forgot to add that the vehicles needed a flat platform or something to set on. At least the Manta and the Raptor. There were a couple spots where they ended up sliding down the hill they were poised upon for their spawn point.
 

Reciprocity

Boots of Spanish Rubber
Apr 4, 2004
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I played DarkFolly and the first thing I picked up on what how simple the architecture was. It consists of BSP primatives and a few static meshes. Revamp that then work on the lighting a bit. I wouldn't settle for a completely dark sky. Put a glowing planet or something on the side and have it cast some sort of light onto the ground.
I'm looking forward to playing your next version of it, Crash24.
 

Enfyrneaux

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Apr 4, 2002
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Download DarkFolly-SE-ECE Beta .2.
I'd like to know how this map performs when compared to the first DarkFolly.

Screenshots...
folly_se1.jpg

folly_se2.jpg

folly_se3.jpg