DM-Cube12Square UT2k4

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gears

New Member
Jun 20, 2003
20
0
0
Didn't spend much time on this only 1.5123 days. It is sort of like a dynamic room which follows you around. You start out above the arena area and are able to walk around on top. Then at any point you may drop in at your own descretion and duke it out. But the catch is your area must intersect someone elses area before you can fight. Not sure how else to descibe it.

Remember this is what happens when a mapper gets a little board. There is not much in the way of graphics even the light fixture was even stolen from my last level. Each cube has its own label A-L by 1-12 to help you get around in this mover maze of 144. There is a black and yellow caution stripe on the ground to help you find the four weapon placements. This is really only a concept idea. May even goto the Recyle Bin. So if your feeling brave give it a shot let me know what you think and you will decide the fate of this map. As for bots, more than 4 gets a little crowded.

Bugs:
Every once and while if you jump down ontop of a mover it sometimes does not get triggered. Can not figure out for the life of me what causes this.

Screen Shots:
Running around in cubes
http://www.joe-brown.net/Cube12Squared/Shot00.JPG
View of the entire arena
http://www.joe-brown.net/Cube12Squared/Shot01.JPG
Walking around on top of cubes
http://www.joe-brown.net/Cube12Squared/Shot02.JPG
Bot in the cubes (under cubes G6,G7,H8)
http://www.joe-brown.net/Cube12Squared/Shot03.JPG

Download: (330k) eeeww its so small
http://www.joe-brown.net/Cube12Squared/DM-Cube12Squared.zip
 
Last edited:

gears

New Member
Jun 20, 2003
20
0
0
To many online problems. fun at first, boring at last. triggers are so glitchy. This map goes the way of the dodo.