I quite like it taken with just the lights. Its much clearer than it would be with all the textures and stuff aswell.
UnrealScriptedSequences are used to tell the bots where they should sit to defend an objective. They often suck because the bots look at the opposite side the actor's arrow is aiming... [Like here... :tdown:]The_Head said:Is it possible to use an unrealscriptedsequence to tell bots to go certain routes?
As in triggering them?
Never noticed the problem with them facing the wrong way... :sG.Lecter said:UnrealScriptedSequences are used to tell the bots where they should sit to defend an objective. They often suck because the bots look at the opposite side the actor's arrow is aiming... [Like here... :tdown:]
Triggering paths could do something but it confuses the bots too much, I tried to do it in the arena and they were spending too much time to get out of the buildings...
Looks cool, good work! Yes, those trees on the left and right would be better removed...tarquin said:Here's version 2.
I've blended the plain shot with the lighting shot that's had a bit of red/blue tinting too.
Do you think I need to do something about the trees on the far left & right that get cut off ?
G.Lecter said:Tarquin should release the next beta with the panorama,
Be glad I made a post or we would be waiting till the next iceage ^^ loltarquin said:Sorry, I didn't realise I was meant to do that...
I sent the version with the new panorama back to you so you could check it.