I'm hoping this looks familiar to at least somebody, otherwise my skills are half assed at best (oh... wait...). I just had to make this map, and with the meshmaker, it's going to be even better. It's already at 350 polies, but since everything else is pretty much going to be decos, it should stay around 350. And of course it's going to be DOM. Couldn't have it any other way. The DOM point is none other then the 15 million in cash in the middle.
However, I'm having some lighting problems. I'm using spotlights for "sun simulation", and it's not lighting the faces of the buildings. So for now the ambient brightness is up too high for my liking (it's already drowning out my interior ligting). I don't want the ambient above 10, but want the outside well lit, being that this is in the desert. Any tips, and I'll be greatful. Hope you like these early ghetto shots.
Jaymian
However, I'm having some lighting problems. I'm using spotlights for "sun simulation", and it's not lighting the faces of the buildings. So for now the ambient brightness is up too high for my liking (it's already drowning out my interior ligting). I don't want the ambient above 10, but want the outside well lit, being that this is in the desert. Any tips, and I'll be greatful. Hope you like these early ghetto shots.
Jaymian