Hello I have a couple questions I couldn't find info on, or at least not that I could understand completely.
1. If a client does a default SetTimer with some time and some function call, is that timer sent to the server as soon as SetTimer is created too? Or is the timer just kept client-side and the activated function gets sent to the server after the client keeps track of the time.
2. Does WeaponFiring() logic use time stamps like player movement? I'm guessing no because I haven't seen anything about it.
1. If a client does a default SetTimer with some time and some function call, is that timer sent to the server as soon as SetTimer is created too? Or is the timer just kept client-side and the activated function gets sent to the server after the client keeps track of the time.
2. Does WeaponFiring() logic use time stamps like player movement? I'm guessing no because I haven't seen anything about it.