Tripwire Interactive has released eight new screenshots from Red Orchestra 2 featuring three of the winter maps from the game (Fallen Fighters, Red October and Commissar's House). RO2 will be available in 2011.
What's so exceptional about these shots then? It looks like what we are used to see from either tech-ed up UE2 or basic UE3 work.
It's not like the game just throws real-life at you and makes you file **** and confronts you with boring co-workers at a water-cooler. Maiming Russian/German invaders and driving tanks through houses isn't your reality - even if your game-character can't bunny-hop or your weapon kills with a single shot.-Generally, I sit at a computer or pick up a controller to avoid reality, not search for it.
I looked at the screenshots some more and the characters already cast shadows on themselves. And it looks very good too. What's wrong in the tank screenshot is that there is another light-source in front of the soldiers and it eliminates the effect. Maybe they just wanted to show off the models a little clearer. I don't know.
Why I don't like realism games
-Frendly fire sucks. Not because of the realism really, but because of the greifers who team kill on purpose.
Komplaintham sounds like you have a severe case of DavidMitis! Do you like anything here on BUF?! Shots look good, really like the lighting!