Hey everyone.
Started ot work on my map again, but i have some issues with masekd textures.
Textures are shown fine in editor, ingame under DirectD3D, but they turn translucent under OpenGL. Anyone knows how to fix? (Use original UT textures btw).
Greets Stogie
Started ot work on my map again, but i have some issues with masekd textures.
Textures are shown fine in editor, ingame under DirectD3D, but they turn translucent under OpenGL. Anyone knows how to fix? (Use original UT textures btw).
Greets Stogie