UC2 - StaticMesh decompilation
OK Guys... Unreal2 Golem is done now it's time for UC2 - yep, Unreal Championship 2... I'm working on UC2Decompiler - script export is almost done, but I need some help with StaticMesh decompilation. I mean, I have all needed data, but don't know how to link MeshTri with MeshVert to produce exportable data - probably to .psk (extention will be changed to .psm, but format will remain the same) .
If someone can explain to me correlations between those two (and maybe material stuff too) I will be grateful.
OK Guys... Unreal2 Golem is done now it's time for UC2 - yep, Unreal Championship 2... I'm working on UC2Decompiler - script export is almost done, but I need some help with StaticMesh decompilation. I mean, I have all needed data, but don't know how to link MeshTri with MeshVert to produce exportable data - probably to .psk (extention will be changed to .psm, but format will remain the same) .
If someone can explain to me correlations between those two (and maybe material stuff too) I will be grateful.
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