What annoys me in INF, is that you know the maps so good after some time that you always know where the enemy will come from (even if various ways).
People use the same spots and all that, thats boring.
Fast CQB maps atre cool that way, since you run around hunting the enemies, but real warfare, where you use positions is annoying when you know the map like it's a game (lol).
I wonder if it is possible to have maps with variable geometry? Means everytime you load the map (when fictional map), the buildings randomly change their location, windows, doors and passages change, streets, rocks and hills change, decors varify creating all new situation.
The location of the objective changes, even maybe the objectives themself.
Every mission will be like new, same as soldiers mostly fight in locations they have never visited before.
Mostly soldiers have just a clue about the location by using maps and briefings.
Since the map changes they is no chance to have a map. To solve this problem I thought that once the map is loaded a screenshot will be taken from above the map and every player wil get this screenshot as a map with objectives marked and all that.
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Some SpecOps missions could be fun, when you actually have no map and no idea, but an objective and the recon teams have to search the map. Once one team found, they can report to the others and call for support (using N-W-E-S directions only ).
Awesome would be if it would be a co-op game and the enemies would have patrouling teams that randomly walk the map, so the reporting team have to hide and the other teams have to be careful to reach their point.
That is of course some specialized game, but could be fun.
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Ok, back on topic.
The idea is to create new situations where the players have to adapt to the new location and do not use all the same camping spots.
People use the same spots and all that, thats boring.
Fast CQB maps atre cool that way, since you run around hunting the enemies, but real warfare, where you use positions is annoying when you know the map like it's a game (lol).
I wonder if it is possible to have maps with variable geometry? Means everytime you load the map (when fictional map), the buildings randomly change their location, windows, doors and passages change, streets, rocks and hills change, decors varify creating all new situation.
The location of the objective changes, even maybe the objectives themself.
Every mission will be like new, same as soldiers mostly fight in locations they have never visited before.
Mostly soldiers have just a clue about the location by using maps and briefings.
Since the map changes they is no chance to have a map. To solve this problem I thought that once the map is loaded a screenshot will be taken from above the map and every player wil get this screenshot as a map with objectives marked and all that.
-----
Some SpecOps missions could be fun, when you actually have no map and no idea, but an objective and the recon teams have to search the map. Once one team found, they can report to the others and call for support (using N-W-E-S directions only ).
Awesome would be if it would be a co-op game and the enemies would have patrouling teams that randomly walk the map, so the reporting team have to hide and the other teams have to be careful to reach their point.
That is of course some specialized game, but could be fun.
-----
Ok, back on topic.
The idea is to create new situations where the players have to adapt to the new location and do not use all the same camping spots.