Now you can just place a SINGLE Tigger with a SINGLE mover for non-hackable stuff that you wish both teams to use freely. However, if you are using multiple Triggers or combination of more than one Mover use a Dispatcher.
This Hack stuff/Deploy Points/Generators were new to me but I figured it out before reading Scott D's post. Wish I had first. Then again I'm not new to the editor and disect maps on a regular basis. On un unrelated note: Do use Scott's post for making your Radar. Radars have to start as 512x512 textures to work properly in game for everyone. Oh yea, use a time offset (DeployPoint/RespawnDelayPct) for your hackable deploy points, 0.50 is offset by half the Game's set respawn delay while 0.25 offsets the delay by 1/4 etc. Annoying when 8 deploy points all have the same respawn time.
/Rant
This Hack stuff/Deploy Points/Generators were new to me but I figured it out before reading Scott D's post. Wish I had first. Then again I'm not new to the editor and disect maps on a regular basis. On un unrelated note: Do use Scott's post for making your Radar. Radars have to start as 512x512 textures to work properly in game for everyone. Oh yea, use a time offset (DeployPoint/RespawnDelayPct) for your hackable deploy points, 0.50 is offset by half the Game's set respawn delay while 0.25 offsets the delay by 1/4 etc. Annoying when 8 deploy points all have the same respawn time.
/Rant