Wait what? Unreal and UT1 have nothing to do with grungification at all. They use clean textures, very much more clean than in UT2004, compare their DM-Rankin versions and you'll see.
Lol, I didn't mean the grungification. That's the art style, not the atmosphere. In Unreal and UT, the atmosphere is feeling like you're actually surrounded by stone, metal, rock, etc. The weapons actually gave the feeling that they were made of a strong material like iron. In UT2004, I got a feeling like everything was slightly plastic-y (even the weapons). In UT3, again, everything seemed to be stone, metal, rock etc., but with added grungification. So maybe I was wrong saying UT3 felt exactly like U1 and UT, but it sure as hell feels similar, which I like.
Either way, the lack of Assault killed any chance for me to get in to UT3
Last I heard a mod version was released. Seriously, if a gametype is wanted back badly enough, it
will find its way back via mods and mutators. There's no excuse.
Also, for people saying the AI is dumber than in UT2k4, there's no way. They might be the same in both games on the same gametype, but they REALLY improved the intelligence in Warfare compared to how they acted in Onslaught. In VCTF, though, the bots in UT3 had a tendency to hop on a hoverboard and just sit there, but that mainly happened only on custom maps.
Also, if UT3's AI really isn't smart enough for you, you can use Mapmixer to modify the bot to act VERY similar to a human player, such as upping the strafing, dodging, and jumping frequency to make the bot less predictable, increasing the accuracy and reaction time to make him more formidable, even adjusting his combat style so that he could either choose to stop and camp with a sniper or head directly for the action. All someone needs to do is release a mutator to change these values according to the situation (such as upping Dodging when going against a spammy player, decreasing accuracy when he turns too quickly, lowering reaction time when nothing happens for a long time, etc. etc.) and you will have a nearly human-like bot I bet.