Name: Unreal Army Vehicles
Version: 1.0beta
Compatibility: ut3
Description: A pack of modified AXON-Only vehicles made to be similar to everyday military vehicles.
------------------------------------------
Vehicles
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FIREFLY (Manta):
(click to enlarge)
Primary Fire: Shots a rapid-fire flamethrower which destroys anything in the flame's path.
Secondary Fire: *Same as manta (Crusher)*
G_Rover {Grenade Rover} (Scorpion):
(click to enlarge)
Primary Fire: Shoots a rapid-fire flamethrower which destroys anything in the flame's path.
Secondary Fire: *Same as Scorpion (Blades)*
Hellvee (Hellbender):
(click to enlarge)
DRIVER
----------
Primary Fire: Shoots heavy shells at targets.
Secondary Fire: Zooms in.
PASSENGER(Gunner)
----------
Primary Fire: Shoots rockets at a medium rate of fire.
Secondary Fire: Zooms in.
SCUD (SPMA):
(click to enlarge)
DRIVER (UNDEPLOYED)
----------
Primary Fire: Shoots highspeed bullets at a high rate of fire with an instant hit.
Secondary Fire: Shoots slower heavy shells at a slower rate of fire with higher a damage.
Deployed
----------
Primary Fire: Shoots a single powerful cruise missile instead of multiple smaller shells.
Secondary Fire: Fires camera. (Same as SPMA)
Dragon (Paladin):
(click to enlarge)
Primary Fire: emits a green cloud of a toxic and extremely acidic gas that both suffocates and dissolves anyone in it path.
Secondary Fire: Shoots a harmless smoke grenade that leaves a large cloud of smoke for 20 seconds for quick getaways.
NOTE! IMPORTANT!:
The Dragon's primary fire is not meant to harm vehicles, powernode, powercores, ect. It's just meant to harm players themselves...
Cicada_Longbow (Cicada*OBVIOUSLY*):
(click to enlarge)
DRIVER
----------
Primary Fire: Shoots 8 rockets simutatiously at a higher rate of fire.
Secondary Mode: Shoots Anti-Air missiles derived from the Raptor to shoot down air targets.
Gunner
----------
Primary Fire: Shoots heavy shells that deal los of damage at a high rate of fire.
Secondary Fire: Fires 6 flare simutatiously in one round to counter-act incoming missiles.
Installation
------------------
Extract files to:
Unreal Tournament 3 Folder
Note: This mod does not com with any vehicle replacer mutator. For now, just go download this.
http://forums.epicgames.com/showthread.php?t=600763
(c) CaptainSnarf (NOT MINE)
After you download that put this in the MT_vehiclereplacer's ini.
Comments: Sorry if some of the textures look a bit cheap, I will modify them in the next version.
Credits: PyroPhreak & anyone else whom may have contributed.
HomePage:
Epic Forums
Version: 1.0beta
Compatibility: ut3
Description: A pack of modified AXON-Only vehicles made to be similar to everyday military vehicles.
------------------------------------------
Vehicles
------------------------------------------
FIREFLY (Manta):
(click to enlarge)
Primary Fire: Shots a rapid-fire flamethrower which destroys anything in the flame's path.
Secondary Fire: *Same as manta (Crusher)*
G_Rover {Grenade Rover} (Scorpion):
(click to enlarge)
Primary Fire: Shoots a rapid-fire flamethrower which destroys anything in the flame's path.
Secondary Fire: *Same as Scorpion (Blades)*
Hellvee (Hellbender):
(click to enlarge)
DRIVER
----------
Primary Fire: Shoots heavy shells at targets.
Secondary Fire: Zooms in.
PASSENGER(Gunner)
----------
Primary Fire: Shoots rockets at a medium rate of fire.
Secondary Fire: Zooms in.
SCUD (SPMA):
(click to enlarge)
DRIVER (UNDEPLOYED)
----------
Primary Fire: Shoots highspeed bullets at a high rate of fire with an instant hit.
Secondary Fire: Shoots slower heavy shells at a slower rate of fire with higher a damage.
Deployed
----------
Primary Fire: Shoots a single powerful cruise missile instead of multiple smaller shells.
Secondary Fire: Fires camera. (Same as SPMA)
Dragon (Paladin):
(click to enlarge)
Primary Fire: emits a green cloud of a toxic and extremely acidic gas that both suffocates and dissolves anyone in it path.
Secondary Fire: Shoots a harmless smoke grenade that leaves a large cloud of smoke for 20 seconds for quick getaways.
NOTE! IMPORTANT!:
The Dragon's primary fire is not meant to harm vehicles, powernode, powercores, ect. It's just meant to harm players themselves...
Cicada_Longbow (Cicada*OBVIOUSLY*):
(click to enlarge)
DRIVER
----------
Primary Fire: Shoots 8 rockets simutatiously at a higher rate of fire.
Secondary Mode: Shoots Anti-Air missiles derived from the Raptor to shoot down air targets.
Gunner
----------
Primary Fire: Shoots heavy shells that deal los of damage at a high rate of fire.
Secondary Fire: Fires 6 flare simutatiously in one round to counter-act incoming missiles.
Installation
------------------
Extract files to:
Unreal Tournament 3 Folder
Note: This mod does not com with any vehicle replacer mutator. For now, just go download this.
http://forums.epicgames.com/showthread.php?t=600763
(c) CaptainSnarf (NOT MINE)
After you download that put this in the MT_vehiclereplacer's ini.
Code:
[UTVehicle_FireFly_Content UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_FireFly_Content
FriendlyName=Firefly
[UTVehicle_TESTLeviathan_Content UTUIDataProvider_Vehicle]
ClassName=TestLevi.UTVehicle_TESTLeviathan_Content
FriendlyName=TestLevi
[UTVehicle_CicadaX_Content UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_CicadaX_Content
FriendlyName=Cicada_Longbow
[UTVehicle_GRover_Content UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_GRover_Content
FriendlyName=G_Rover
[UTVehicle_SCUD_Content UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_SCUD_Content
FriendlyName=SCUD_Launcher
[UTVehicle_Hellvee_Content UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_Hellvee_Content
FriendlyName=Hellvee
[UTVehicle_Dragon UTUIDataProvider_Vehicle]
ClassName=UnrealArmyVehicles.UTVehicle_Dragon
FriendlyName=Dragon
Comments: Sorry if some of the textures look a bit cheap, I will modify them in the next version.
Credits: PyroPhreak & anyone else whom may have contributed.
HomePage:
Epic Forums
Last edited: