What are the major changes in alpha 7?
Players vs Bots now implemented (needs testing).
o Gametypes based off the community 'Multi-team' gametype (by Infinity Impossible), such as TDM3&4 and Domination (http://ut3dom.xantaz.net) etc are now fully supported, without creating any class dependencies. This means MapMixer's player count management and factions are now fully operational in these gametypes. All options are now enabled for these gametypes in the UI.
o Launching as a Spectator now supported.
o Recording Demos now supported.
o Added "E" buttons in the Setup Tab of the Main Launch Menu to allow you to jump straight to the relevent tab and edit the selected list item.
o Added "A" buttons in List Tabs of the Main Launch Menu to allow you to make the selected list active in the main Setup Tab.
o Various UI tweaks
o QuickStart URL option now supported and included as default option in all gametypes
OMG, this is awesome... never downloaded this tool because I thought it was an external application, but it's indeed a great UI replacement. You should post a few screenshots to get more people to download it!
- My main problem is the mouse is lagging too much so I can't deal with scrollbars and dropdown buttons with as much ease as I'd like... Yes, my laptop sucks, but I'm not having any mouse problem with the default UI...
- Player counts and authors are not being displayed in custom maps, so you have to add the bots manually every time you load a custom map... I guess this is something that has not yet been implemented... or is it not supposed to happen?
- The scrollbars behave a bit like crazy when moving maps from the right list to the left one.
- Visualization settings of map lists are not saved (You have to switch to Thumbnail mode every time you load the game...).
- I played a few Duel games after installing this, but the 'welcome, this is the first time you use mapmixer' message was not shown until I switched to DM gametype...
- The countdown shown when a match ends, I think the zooming out effect looks nice, but it's seeking too much attention... IMO a normal and smaller clock would be fine...
- The submenu text-effects in the main menu screen should be a little faster, if possible. Also, the portraits look kinda meh (IMO)... I don't see the number of custom chars as such a valuable info to be in the main menu... just personal taste I guess...
I'm definitely keeping this installed, I love the map radomisation feature... Will post again if I notice more bugs... :tup:
Hey, why am I being ignored lol! Do you have MapMixer 1 anywhere or you no longer have it?
This is certainly beyond your responsibility, and maybe beyond technical possibility, but can you support number of teams selection?
*edit* nevermind, I see from the readme that this is possible, though i'm not exactly clear on what to do. (I'm specifically referring here to UT3DOM.)
The main downside is your gametype list is almost 3 times longer.MapMixer fully supports UTDOM and there are two possible methods. The first is to use the NumTeams option as a URL option and the second method is to create Custom Gametypes for each team number style. I have pre-configured MapMixer to use the second method, as this might give the most flexibility, however, it is indeed possible to use one standard Gametype called UTDom (or whatever) and simply add a URL option for NumTeams, which could then also use randomisation to set the number of teams.
When you install UTDom, all the gametype pre-configurations for those gametypes should appear automatically. Let me know if you require any further assistance in this area.
Edit: Actually, I think the second method is preferred (going from memory) due to automatic player count handling.
The main downside is your gametype list is almost 3 times longer.