Remember the update Warren posted a while back? He wrote that he'd changed the format of the parameter dialog boxes in the 2-D editor -- instead of seperate boxes to type number into, they had a property list like the BrushBuilder parameters or the actor properties.
Anyway, I wrote to him to ask if this meant the 2D editor process types were now coded in UnrealScript, sadly he said they're not
I could have done some neat stuff with access to the 2-D ed!
UTX-viewer is an indispensable tool IMO
.. but I have one request... please please please could the next version have a texture gamma correction setting? Many textures show up as black on a monitor that's not turned up to ''sunburn''