Dead_Metal said:either play, or go - there is no in between here.
LOL.
And Twrecks said there was no arrogance on this forum.
You're some piece of work for a thirteen year old, Dead Metal.
Dead_Metal said:either play, or go - there is no in between here.
Dead_Metal said:I like xmp, you may not, i don't ****ing care, just quit your bull **** and either play, or go - there is no in between here.
Dai said:It does - why do you think they're breaking compatibility between 2003 and 2004?
Dai said:You're some piece of work for a thirteen year old, Dead Metal.
Dead_Metal said:I ring in at 16 and I happen to be smarter than I should be.......a lil too smart.
Sir_Brizz said:XMP is dead...or will be in 6 months. There is no reason to drag it out.
Indian said:People in the WoT community have been saying that about WoT for the last 4 years, yet WoT is still alive.
One hopes this will be the case with XMP
Dai said:LOL.
And Twrecks said there was no arrogance on this forum.
Mr.Magnetichead said:50 Active players is hardly alive.
GameSpy: UT2004 was originally supposed to be backwards compatible with UT2003, but due to drastic improvements in network code, that's no longer possible. What kinds of improvements have been made to UT2004's netcode?
Cliffy B: Just an overall hell of a lot of a lot of cleanup. Network performance is one of those things that, in the Unreal engine, you can be smart about what you send from client to server. Send the bare minimum and let prediction fill in the gaps. By being intelligent about what eats up bandwidth the programmers were able to maximize the engine's online abilities.
Sir_Brizz said:2k4 broke compatibility with 2k3 because of NETWORK CODE CHANGES (read many recent interviews with Cliff Bleszinski). They were originally planning on making it so 2k4 owners could play on 2k3 server but took that out because of how different the network code became.
Sir_Brizz said:It is NOT an arguable point that 2k4 is a more polished game than XMP given the fact it had two to three times more people working on it and twice as long to work on it.