The map is worth the download......it is rather large, but worth it. It puts a definite hurtin on my geforce ddr 1 gig t'bird setup.
Some things I noticed:
Large (huge, football sized) bsp hole on mound that the lighthouse sits on...only visible from one base (I forget which one).
You gotta have bot support. A map this big demands either 400 players or the ability to add mega bots.
There is a doppler/reverb/whatever prob. with the water dripping echo in the cavern under the lighthouse. This is similar to the sound bug that I get in November. Maybe turn off doppler shifting in there to see if that fixes it.
This map has got ladders!!! It is difficult to produce these and make them work correctly....KUDOS!
Also, you have done a nice job with some eye candy...the lighthouse mover is sweet, as is the view from the boat/dingy to the back of the base. The texturing on the bridge has been done well. I think you should modify the lighting to take advantage of a possible horizon lighting scheme.......not many maps are able to pull this off. Go on and make the water into the distance lighted enough so that you can see to the horizon.
The overall lighting on the island is a little flat....though much, much better than, say, Civil War (which uses the same texture). The sky texturing could be a little better. Don't know what to suggest tho. Overall, this is a fantastic lowgrav map that will also work with regular grav. There did not seem to be any inaccesible areas. Though, in regular gravity, entering the opponents base can be a chore without the translocator.
This map could produce some epic CTF matches....keep up the good work.
dd
Some things I noticed:
Large (huge, football sized) bsp hole on mound that the lighthouse sits on...only visible from one base (I forget which one).
You gotta have bot support. A map this big demands either 400 players or the ability to add mega bots.
There is a doppler/reverb/whatever prob. with the water dripping echo in the cavern under the lighthouse. This is similar to the sound bug that I get in November. Maybe turn off doppler shifting in there to see if that fixes it.
This map has got ladders!!! It is difficult to produce these and make them work correctly....KUDOS!
Also, you have done a nice job with some eye candy...the lighthouse mover is sweet, as is the view from the boat/dingy to the back of the base. The texturing on the bridge has been done well. I think you should modify the lighting to take advantage of a possible horizon lighting scheme.......not many maps are able to pull this off. Go on and make the water into the distance lighted enough so that you can see to the horizon.
The overall lighting on the island is a little flat....though much, much better than, say, Civil War (which uses the same texture). The sky texturing could be a little better. Don't know what to suggest tho. Overall, this is a fantastic lowgrav map that will also work with regular grav. There did not seem to be any inaccesible areas. Though, in regular gravity, entering the opponents base can be a chore without the translocator.
This map could produce some epic CTF matches....keep up the good work.
dd