The same goes for the Timesplitters models/skins and weapons. Timesplitters 2 has 126 different skins, divided over at least 40 different models.
TS 2 has about 40 weapons (that includes weapons that can be carried 2 at the same time). I'll try and name as many weapons as possible. Luger pistol (also x2), silenced pistol (also x2), Garrett revolver (also x2), Vintage rifle (sort of sniper), Sniper rifle (duh), Flamethrower, Sci-Fi handgun (pistol that shoots small plasma waves that bounce off walls a few times if they don't hit anything directly), Plasma Auto-rifle (sort of machine gun that fires plasma bursts, alternative fire is plasma grenade that can stick on any surface, even players. the gun can overheat), rocket launcher (one missile a time or 3 with alternate fire), homing launcher (my favourite, 1 missile a time or 3 with alternate fire, follows target when locked on, even turns around when misses, but can easily crash into walls), lasergun (alternate fire is a sort of shield like the shield gun, fire can be charged so a direct hit beam like the shock rifle's is fired), Timed mine (well, timed mine), Remote mine (mines that can be thrown with fire and can be detonated with alternate fire, you can lay an entire mine field before detonating, but if you die while throwing mines you cannot detonate them in your next life), Proximity mine (mines that detonate upon player proximity), Brick (yes plain old bricks), Crossbow, Soviet (also x2, much like AK's, fire is machine gun and alternate fire is grenade), Tommygun (also x2, the good old tommygun, machinegun with a bellie), SBP-machinegun (also x2, machinegun on steroids, shoots 64 bullet in less than 3 seconds, alternate fire is zoom function), Grenade Launcher (fire is a bunch of grenades, alternate fire is 1 big flaming ball of fire that sets players on fire), shotgun (also x2, double barreled shotgun that fires 2 rounds before reloading), Tactical 8-gauge shotgun (much like the SPAZ, this baby can shoot 8 rounds before reloading, 1 with fire, 2 at a time with alternate fire), Minigun (with fire you need to pre-spin the barrels, with alternate fire you automatically put on pre-spin so you can start firing when you see someone. gun can overheat), Dynamite (sort of timed mine, but with a much larger explosion), Electrotool (sort of Link gun, except it shoots a constant beam of electricity). I don't know if I missed any gun, but the ones I mentioned above could be some inspiration for a new weapons-mod?