I'll give an update on how things are progressing here: I finished remaking Flux now. Although I used Glowing Angel's remake as a base I had to redo about every single aspect about the map to get the scaling as right as possible, and that took quite some time. I'm sure the lighting will probably be incorrect (mainly in terms of lightcolor and/or saturation), but that's almost impossible to do correctly because the lighting in the PS2 version, on a tv screen, looks VERY different than it does on a pc monitor.
Right now I'm looking into DrunKenobi's Coagulate port. He did a really good job on porting these maps, but the first thing common people will notice is that the lighting in terms of color isn't varied well enough. Nitpickers such as myself will notice that the entire second floor needs to be about 32 units higher. Fixing that right now.
Here are some screenshots from Flux:
Right now I'm looking into DrunKenobi's Coagulate port. He did a really good job on porting these maps, but the first thing common people will notice is that the lighting in terms of color isn't varied well enough. Nitpickers such as myself will notice that the entire second floor needs to be about 32 units higher. Fixing that right now.
Here are some screenshots from Flux: