Last night i was working on my map (as always
and i started adding the town into the remargen maps, now i'll start from the begining...
When i built the bridge i added towers each end as they are on the real one.. but when a bot would go to the window of the tower on the other side of the bridge i could see him through the wall only when he went to the back did he disapear!!???
But this problem i noticed on ctf_faceworlds
in the mid sniper area of the buildings... now heres the strange bit!!
As soon as i started adding the town into my map the problem went and now the tower looks solid, as it should do!
So maybe adding a bit extra to your map might get rid of probs like thease?? i mean you dont have to make it part of your map as such, just edgeing(for effect!)
and i started adding the town into the remargen maps, now i'll start from the begining...
When i built the bridge i added towers each end as they are on the real one.. but when a bot would go to the window of the tower on the other side of the bridge i could see him through the wall only when he went to the back did he disapear!!???
But this problem i noticed on ctf_faceworlds
in the mid sniper area of the buildings... now heres the strange bit!!
As soon as i started adding the town into my map the problem went and now the tower looks solid, as it should do!
So maybe adding a bit extra to your map might get rid of probs like thease?? i mean you dont have to make it part of your map as such, just edgeing(for effect!)