UT2kX Yet Another Real-life Mod Beta [March 17 2008][DL][version 126]

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meowcat

take a chance
Jun 7, 2001
803
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@samk105: Thanks for pointing that out (I'll have to fix that for the next patch/update). BTW have a small beta mappack that I'm testing now with a few Goldeneye remakes and COD4's Shipment level. I'll post here once it is closer to final (just check the INF development forums if you want to find the beta release along with my Goldeneye Mod alpha build).
 
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TurdDrive

sam k
Oct 31, 2008
3,445
2
38
WALES
another prob.
1. airstrike doesnt work
2. could you speed the players up a bit
3. i think the sniper rifles need the most done to they're skins
3. Could you add a few special weapons instead of the RPG like some scecial equipment E.g. heat vition goolges
4. a weapon with a bayonet
5.timed grenades in stead of hit once go boom one's

edit
airstrike does work ther is just no indication when it doesnt work
some times i can see the default engine texture on the gun which are on the back?
 
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Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
16
I don't know if I can suggest something in therms of additionnal weaponry and some realistic though about weapons.
 

Blade_hunter

Unreal tournament mod dude
Jan 23, 2008
346
1
16
I will suggest some things :)

We got some real weapons I will suggest some cool ones

A M202a1 4tube rocket launcher
http://world.guns.ru/grenade/gl50-e.htm

A Stinger missile launcher to track flying targets
http://en.wikipedia.org/wiki/FIM-92_Stinger

A SRAW predator to track ground vehicles
http://www.military.cz/usa/weapons/guns/assault/SRAW/mpimsraw_178.jpg
http://en.wikipedia.org/wiki/SRAW

A SMAW because its a cool reloadable rocket launcher
http://world.guns.ru/grenade/gl26-e.htm

A Panzerfaust3
http://world.guns.ru/grenade/gl32-e.htm

Milkor MGL
http://world.guns.ru/grenade/gl14-e.htm

MM1 grenade launcher
http://world.guns.ru/grenade/gl15-e.htm

EX41 grenade launcher
http://world.guns.ru/grenade/gl28-e.htm

GL-06 grenade launcher
http://world.guns.ru/grenade/gl35-e.htm

I think for the rifles and shotguns anyone will suggest them
I suggested some weapons that be rare to find in games

An other thing its perhaps to put them in the ballistic weapons mod, because most features are in common with the mod but it depends if it's better as a separate mod or as BW mod
For the disposable weapons I think the animation is a weapon release or we could throw the empty launcher and cause some damages :D
 
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TurdDrive

sam k
Oct 31, 2008
3,445
2
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o another bug, i was playing JB one day and i decided to go prone to snipe some bots, but i suddenly fell through the world and died. so in other words i think that yoyu fall trough static meshes while in prone sometimes
 

meowcat

take a chance
Jun 7, 2001
803
3
18
I'm reuploading the file (YARM126 Aug 30th now) now because apparently Filefront likes to automatically cull the largest size files first.
[EDIT] Linked on first page is fixed, or check my signature.
 
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meowcat

take a chance
Jun 7, 2001
803
3
18
Well, I finally got motivated to work on this a bit again. Here are some screenshots from my remake of the Halo 3 Map Ghost Town. Its still in a late alpha/early beta mode (lots more little art assets to make), but the general layout is done, bot pathed etc. Once I find another location to upload files (now that FileFront is gone) I'll post this for folks to try.
Screenshots of DM-YM_GhostTown2k4
-> ->

-> ->

-> ->
 
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TurdDrive

sam k
Oct 31, 2008
3,445
2
38
WALES
may i ask how old is this mod

as in how long have you been making it for?

nice map

by the looks of it
 
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meowcat

take a chance
Jun 7, 2001
803
3
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@silentlykiller: I'll take a look at mediafire, thanks for the suggestion!

@TurdDrive: I only really work on the mod as a hobby (I have no ambitions whatsoever of get into the gaming industry), and in this case since around 2005. However prior to this I worked on C4 for UT99 with Postal (2000-2003), and then Tango Down for UT2k3 (and also 2k4), which I then sort of folded into YARM. I've more or less just added whatever features from other shooters that I liked (hence the mod name) since then.

rambling response continued->....I would love to put together a single player portion, as I absolutely love Coop gameplay, but time and my job really has not permitted it. I started an SP portion about two years ago, but found that the "mission objective/GE64" style maps that I was making just weren't that fun for gameplay. I'd love to try again at some point to make something like a weird mixture of HalfLife, Unreal, and Halo (Unreal Monsters, also w/ HL style "humanoid" enemies like the HECU and Combine, all set in Halo style outdoor levels and Unreal/HL indoor levels) but I doubt I'll ever get there. Besides, I have to ask myself: is it really worth spending this amount of time on a mod that very few folks would play?
 
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meowcat

take a chance
Jun 7, 2001
803
3
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Ok, I've been working on updating the core mod a bit. Until I'm ready to upload it, I've posted an updated version on DM-YM-Insomnia (foggy coastline in a rain storm level) as well as the alpha version of DM-YM-GhostTown2k4 (my recreation of the Halo 3 level).
 
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