UT2004 CTF-AnubisWaterGarden (Alpha -/-)
Well guys..IM BACK! And with more adren than ever...
So... can you give me some feedback? I started this map in ut2003 but i lost it until ut2004 arrived and ive had some lessons since ons-dehydro that really make me rethink all my mapping process, now i really want to get a good review so i was hoping for you guys helping me, oky?
This is the thing... the map is based in egypcian arquitecture and is suposed to be made by 2 simetrical bases devide for 3 bridges and a lot of z axis.
My problems are this... how can i make the arquitecture flow (using the gold and wall textures in diferent places (walls, pits, cellings, floor) without breaking the theme?
I suck big time with lighting so can anyone give me some good advices about it?
Any sugestion is well acepted!! (both pathing, textures meshes, anything at all)
Well guys..IM BACK! And with more adren than ever...
So... can you give me some feedback? I started this map in ut2003 but i lost it until ut2004 arrived and ive had some lessons since ons-dehydro that really make me rethink all my mapping process, now i really want to get a good review so i was hoping for you guys helping me, oky?
This is the thing... the map is based in egypcian arquitecture and is suposed to be made by 2 simetrical bases devide for 3 bridges and a lot of z axis.
My problems are this... how can i make the arquitecture flow (using the gold and wall textures in diferent places (walls, pits, cellings, floor) without breaking the theme?
I suck big time with lighting so can anyone give me some good advices about it?
Any sugestion is well acepted!! (both pathing, textures meshes, anything at all)
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