UT3 VCTF-AltasCity

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
mapvctfaltascityop2.png


Shot1
Shot2
Shot3
Shot4
Shot5

UT2004 version:

Shot1
Shot2
Shot3

Note: This isn't a new version - It's a map re-post after the recent forum crash.

28/12/2007 Quick-Fix after release:

  • Fixed exploit: Player being able to go trough one of the base windows (Thanks a ton Nookie)
  • Fixed default texture showing on middle bridge, where the grass is.
  • NOTE: Couldn't fix minimap "zoomed view". Please use the standard minimap (Press F3)

Changes since beta:

  • Added ammo around the level.
  • Changed fog.
  • Changed PP scene effect. Went from 0.3 to 0.0 for desaturation.
  • Added "melted" snow (sorry, no falling snow)
  • Added more lightning.
  • Made base colors more clever.
  • Made overall side colors more clever.
  • Added details in empty spaces.
  • Added ambient sounds.
  • Added stinger.
  • Reduced Specular on white metal mesh.
  • Fixed incorrect team color on some building mesh.
  • Added details on center bridge.


Download - FileFront
Kantham.com

C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.
 

Anuban

Your reward is that you are still alive
Apr 4, 2005
1,094
0
0
This map is so damn awesome!!! I love this map ... I hope Kantham never stops mapping for some game ... any game ... I would love to see your mapping skills applied to Crysis.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,870
8
38
Sarasota, FL
This is a good wide-open VCTF with plenty of room for vehicles and players that can definitely be sitting ducks with no vehicle. I like the addition of the darkwalkers as well and it's a shame you couldn't set the health level of them. The bots need help defending (the other team that is). The washed-out nature of the color in this map will take a little getting used to for me though.