UE1 - UT Repeatable TriggeredExpolsion

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Jun 28, 2005
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Jamaica, mon! Hahaha!
Can someone please code a triggered explosion actor that can be triggered more than once? Just call it "RepeatableExplosionTrigger" or something like that. If you like (and can) you may include a setting in Actor Properties, for selecting different explosion effects. Maybe some more features if you wish... idk Post or send me the *.u file in *.zip file please.
 

dr.flay

Dr.Flay™
Sep 19, 2011
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Kernow, UK
yourunreal.wordpress.com
Would Beppos NBSpecials mod do what you need ?
http://www.gamers.org/pub/idgames2/planetquake/planetunreal/beppo/
The doc file (nbspecialsdoc.zip) is in another folder
http://www.gamers.org/pub/idgames2/planetquake/planetunreal/nalicity/unrealother/

It is used in some of J's maps, like "Sand" for repeatable use of the detonator triggers
http://www.islandalien.com/unreal/
Unreal and UT versions available

*EDIT*
I had another look at the map. Ignore NBSpecials (I was thinking of the airstrike function)
Ecrt.u is what is used in the "Sand" maps for the repeatable chained explosions.
 
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