I've started to learn UnrealEd (3.0), and have a problem.
When I place lighting, either it looks fine in the Perspective View, or the ceiling and/or the floor are pitch black (bearing in mind this is a small cube map). It gets better. When I run the map, there is no sound, and no lighting.
I can see my gun, and hud, and the impact of bullets shows up on the walls, and if I stand close to a wall and shoot, I can just make out the texture. I followed the tutorial to the letter, and the tutorial is for the right version of UnrealEd.
Can somebody please shed some light on this?
When I place lighting, either it looks fine in the Perspective View, or the ceiling and/or the floor are pitch black (bearing in mind this is a small cube map). It gets better. When I run the map, there is no sound, and no lighting.
I can see my gun, and hud, and the impact of bullets shows up on the walls, and if I stand close to a wall and shoot, I can just make out the texture. I followed the tutorial to the letter, and the tutorial is for the right version of UnrealEd.
Can somebody please shed some light on this?