E
Excelsiore
Guest
It would be pretty interesting and realistic to have civilians in INF. You couldn't take them hostage but they would stroll about, hide in buildings and try to run away when fired at.
The number of civilians would be dictated by the number of soldiers, ie 1 civi for every soldier, ie 8 civi's in a 16 player game.
If you killed a civilian the team(ie the killer) would get -5 or -10 frags.
Since this would obviously encourage civilian killers just like we have teamkillers i suggest that when you kill a civilian (or team member for that matter) you have to sit out the next round(sort of like miss a turn card in board games).
Why this isn't going to happen though is obvious.
1)Requires new civilian models
2)Requires civilian spawn points on maps
3)Will effect performance.
Didn't see anything like this when i searched the forums or in the roadmap.
But it would be cool though.
That which does not kill us, only makes us stronger.
The number of civilians would be dictated by the number of soldiers, ie 1 civi for every soldier, ie 8 civi's in a 16 player game.
If you killed a civilian the team(ie the killer) would get -5 or -10 frags.
Since this would obviously encourage civilian killers just like we have teamkillers i suggest that when you kill a civilian (or team member for that matter) you have to sit out the next round(sort of like miss a turn card in board games).
Why this isn't going to happen though is obvious.
1)Requires new civilian models
2)Requires civilian spawn points on maps
3)Will effect performance.
Didn't see anything like this when i searched the forums or in the roadmap.
But it would be cool though.
That which does not kill us, only makes us stronger.