Hello to all Unreal Tournament fans !
I would appreciate a little bit of help on a mod I am working.
I have designed a map of a "Virtual Museum" and now I would like to make a mod, that guides the visitors in the museum.
The idea is the following:
The user logins in the map. Of course, no weapons are available and no default weapon is used.
He starts visiting the museum. When he stops in front of a exhibit, a ZoneTrigger is triggered and it shows him the corresponding description about the item. (The descriptions for each exhibit are "hardcoded" into the map. I have created a class, that keeps this kind of information).
In each room, there is a switch present (connected to a trigger). When the user activates the switch, the bot (museum guide) is called. He approaches the player(visitor) and asks him how could he be helpfull.
Then the player can ask the bot predefined questions in some way. Ex.:
"Where can I find a exhibit of Leonardo Da Vinci?" and the bot must guide him to it.
I have read thw wiki and various tutorials and this is the way I am thinking to work:
I should create a new GAMETYPE and not a MUTATOR. My new GameType must extend the GameInfo Class and I must provide all the necessary classes so the bot can act as a "museum guide".
Is this correct?
Also, how can I control the bot's behaviour ? I don't want him to kill any people in there !
I am working with Unreal Tournament (99)
Thanks a lot
I would appreciate a little bit of help on a mod I am working.
I have designed a map of a "Virtual Museum" and now I would like to make a mod, that guides the visitors in the museum.
The idea is the following:
The user logins in the map. Of course, no weapons are available and no default weapon is used.
He starts visiting the museum. When he stops in front of a exhibit, a ZoneTrigger is triggered and it shows him the corresponding description about the item. (The descriptions for each exhibit are "hardcoded" into the map. I have created a class, that keeps this kind of information).
In each room, there is a switch present (connected to a trigger). When the user activates the switch, the bot (museum guide) is called. He approaches the player(visitor) and asks him how could he be helpfull.
Then the player can ask the bot predefined questions in some way. Ex.:
"Where can I find a exhibit of Leonardo Da Vinci?" and the bot must guide him to it.
I have read thw wiki and various tutorials and this is the way I am thinking to work:
I should create a new GAMETYPE and not a MUTATOR. My new GameType must extend the GameInfo Class and I must provide all the necessary classes so the bot can act as a "museum guide".
Is this correct?
Also, how can I control the bot's behaviour ? I don't want him to kill any people in there !
I am working with Unreal Tournament (99)
Thanks a lot