I've spent several months making two separate CTF maps for Unreal Tournament 3. I always have had hopes of submitting one or both of them to Make Something Unreal phase 2. The maps are finished, but I am having problems publishing/cooking them.
I get an error that says,
"Packages must be saved before they can be published. Save packages before publishing?
Yes: Save pages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor."
Regardless of weather I click yes or no, the result is always the same, the UT3.exe CookPackages ... window comes up and it reads,
"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-DeathZone v2 -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe0)
Loading base level ..\UTGame\CookedPC\CustonMaps\CTF-DeathZone.ut3
Error, Failed to load base level v2
Warning/Error Summary
Error, Failed to load base level v2
Commandlet->Main return this error cod: 1
With 1 error(s). 0 warning(s)
Execution of this commandlet took 2.10 seconds"
After that it does nothing and if you try to exit out of the UT3.exe thing it stops responding.
With my other map it comes up with the "Packages must be saved . . ." again and this time it says,
"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-Castle -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe0)
UpToDate ..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM4.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM4.upk
Cooking [Seekfree] CTF-Castle
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle_LOC_int.upk'
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle.ut3'
Copying shader cache RefShaderCache-PC-D3D-SM2.upk
Copying shader cache RefShaderCache-PC-D3D-SM3.upk
Copying shader cache RefShaderCache-PC-D3D-SM4.upk
TotalTime 16.59 seconds
LoadSectionPackages 0.00 seconds
LoadNativePackages 0.52 seconds
LoadDependencies 0.55 seconds
LoadPackages 0.31 seconds
LoadPerMapPackages 0.00 seconds
LoadCombinedStartupPackages 0.00 seconds
CookPhysics 0.07 seconds
CookTexture 1.13 seconds
CookMovie 0.00 seconds
CookStrip 0.02 seconds
CookSkeletalMesh 0.00 seconds
PackageSave 2.50 seconds
PrepareForSaving 0.02 seconds
PrepareForSavingTexture 0.00 seconds
PrepareForSavingTerrain 0.00 seconds
PrepareForSavingMaterial 0.00 seconds
PrepareForSavingMaterialInstance 0.00 seconds
CollectGarbageAndVerify 0.18 sconds
Warning/Error Summary
Error, Error saving '..\UTGame\CookedPC\CustonMaps\CTF-Castle_LOC_int.upk'
Error, Error saving "..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3'
Failure - 2 error(s), 0 warning(s)
Execution of commandlet took 16.72 seconds"
It stops responding when I try to exit out of this as well. As the errors state, the map isn't saved, and the 16.72 seconds is wasted.
I've been working on this for months, and if I don't get it in soon then all my work will have gone to waste. I hope you can see the urgency of my problem and report back soon. Any help you can give would be greatly appreciated. Thank you!!
I am running Windows Vista 64-Bit if that helps any.
I get an error that says,
"Packages must be saved before they can be published. Save packages before publishing?
Yes: Save pages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor."
Regardless of weather I click yes or no, the result is always the same, the UT3.exe CookPackages ... window comes up and it reads,
"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-DeathZone v2 -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe0)
Loading base level ..\UTGame\CookedPC\CustonMaps\CTF-DeathZone.ut3
Error, Failed to load base level v2
Warning/Error Summary
Error, Failed to load base level v2
Commandlet->Main return this error cod: 1
With 1 error(s). 0 warning(s)
Execution of this commandlet took 2.10 seconds"
After that it does nothing and if you try to exit out of the UT3.exe thing it stops responding.
With my other map it comes up with the "Packages must be saved . . ." again and this time it says,
"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-Castle -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe0)
UpToDate ..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM4.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM4.upk
Cooking [Seekfree] CTF-Castle
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle_LOC_int.upk'
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle.ut3'
Copying shader cache RefShaderCache-PC-D3D-SM2.upk
Copying shader cache RefShaderCache-PC-D3D-SM3.upk
Copying shader cache RefShaderCache-PC-D3D-SM4.upk
TotalTime 16.59 seconds
LoadSectionPackages 0.00 seconds
LoadNativePackages 0.52 seconds
LoadDependencies 0.55 seconds
LoadPackages 0.31 seconds
LoadPerMapPackages 0.00 seconds
LoadCombinedStartupPackages 0.00 seconds
CookPhysics 0.07 seconds
CookTexture 1.13 seconds
CookMovie 0.00 seconds
CookStrip 0.02 seconds
CookSkeletalMesh 0.00 seconds
PackageSave 2.50 seconds
PrepareForSaving 0.02 seconds
PrepareForSavingTexture 0.00 seconds
PrepareForSavingTerrain 0.00 seconds
PrepareForSavingMaterial 0.00 seconds
PrepareForSavingMaterialInstance 0.00 seconds
CollectGarbageAndVerify 0.18 sconds
Warning/Error Summary
Error, Error saving '..\UTGame\CookedPC\CustonMaps\CTF-Castle_LOC_int.upk'
Error, Error saving "..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3'
Failure - 2 error(s), 0 warning(s)
Execution of commandlet took 16.72 seconds"
It stops responding when I try to exit out of this as well. As the errors state, the map isn't saved, and the 16.72 seconds is wasted.
I've been working on this for months, and if I don't get it in soon then all my work will have gone to waste. I hope you can see the urgency of my problem and report back soon. Any help you can give would be greatly appreciated. Thank you!!
I am running Windows Vista 64-Bit if that helps any.