UE3 - UT3 Publishing/cooking problems-- HELP!!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

micahpharoh

New Member
Oct 8, 2008
2
0
0
I've spent several months making two separate CTF maps for Unreal Tournament 3. I always have had hopes of submitting one or both of them to Make Something Unreal phase 2. The maps are finished, but I am having problems publishing/cooking them.

I get an error that says,

"Packages must be saved before they can be published. Save packages before publishing?

Yes: Save pages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor."

Regardless of weather I click yes or no, the result is always the same, the UT3.exe CookPackages ... window comes up and it reads,

"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-DeathZone v2 -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe:(0)
Loading base level ..\UTGame\CookedPC\CustonMaps\CTF-DeathZone.ut3
Error, Failed to load base level v2

Warning/Error Summary
Error, Failed to load base level v2

Commandlet->Main return this error cod: 1
With 1 error(s). 0 warning(s)

Execution of this commandlet took 2.10 seconds"

After that it does nothing and if you try to exit out of the UT3.exe thing it stops responding.

With my other map it comes up with the "Packages must be saved . . ." again and this time it says,

"Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:26:15
Init: Command line: -platform=PC CTF-Castle -AlwaysRecookMaps -UpdateInisAuto
Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: CConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModTyoe:(0)
UpToDate ..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PCD3D-SM4.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCace-PC-D3D-SM4.upk
Cooking [Seekfree] CTF-Castle
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle_LOC_int.upk'
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMapes\CTF-Castle.ut3'
Copying shader cache RefShaderCache-PC-D3D-SM2.upk
Copying shader cache RefShaderCache-PC-D3D-SM3.upk
Copying shader cache RefShaderCache-PC-D3D-SM4.upk

TotalTime 16.59 seconds
LoadSectionPackages 0.00 seconds
LoadNativePackages 0.52 seconds
LoadDependencies 0.55 seconds
LoadPackages 0.31 seconds
LoadPerMapPackages 0.00 seconds
LoadCombinedStartupPackages 0.00 seconds
CookPhysics 0.07 seconds
CookTexture 1.13 seconds
CookMovie 0.00 seconds
CookStrip 0.02 seconds
CookSkeletalMesh 0.00 seconds
PackageSave 2.50 seconds
PrepareForSaving 0.02 seconds
PrepareForSavingTexture 0.00 seconds
PrepareForSavingTerrain 0.00 seconds
PrepareForSavingMaterial 0.00 seconds
PrepareForSavingMaterialInstance 0.00 seconds
CollectGarbageAndVerify 0.18 sconds


Warning/Error Summary
Error, Error saving '..\UTGame\CookedPC\CustonMaps\CTF-Castle_LOC_int.upk'
Error, Error saving "..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3'

Failure - 2 error(s), 0 warning(s)

Execution of commandlet took 16.72 seconds"

It stops responding when I try to exit out of this as well. As the errors state, the map isn't saved, and the 16.72 seconds is wasted.

I've been working on this for months, and if I don't get it in soon then all my work will have gone to waste. I hope you can see the urgency of my problem and report back soon. Any help you can give would be greatly appreciated. Thank you!!

I am running Windows Vista 64-Bit if that helps any.
 

Lungri

New Member
Jun 10, 2008
154
0
0
Used to get errors like this...make sure you're loading up and cooking from a version that placed into X:>My Documents/My Games/UT3/UTGame/Unpublished/cookedpc/custommaps.... if I cook from a map in another folder it doesn't work for me
 

micahpharoh

New Member
Oct 8, 2008
2
0
0
Good news, the second map (CTF-Castle) was able to be cooked after I ran UnrealEd as Admin

The other map still can't load base level v2
 

Saracengames

Our Avatar is a plane we want for UT2004
Aug 26, 2009
9
0
0
Gravesend, UK
I have the same problem mate, I have 20 maps made and ready for shipping in my map pack but UnrealEd won't cook them
 

VendorX

Member
Aug 2, 2010
231
6
18
BXL/Paris
...
Init: Command line: -platform=PC CTF-DeathZone v2 -AlwaysRecookMaps -UpdateInisAuto
...
Error, Failed to load base level v2
Betwain -platform=PC and -AlwaysRecookMaps you can write multiple maps to cooking. In your case, there is two maps CTF-DeathZone and v2 - you have map named v2? Replace white space in name with "_" - CTF-DeathZone_v2.

Error, Error saving '..\UTGame\CookedPC\CustonMaps\CTF-Castle_LOC_int.upk'
Error, Error saving "..\UTGame\CookedPC\CustonMaps\CTF-Castle.ut3'
If "as AdminLook" still fail, then look in to TaskManager maybe there is one UT3 still running.
 
Last edited: