[screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelstromRC2-1.jpg[/screenshot]
Name: WAR-Maelstrom]i[
Version: 1.0 Final
Compatibility: Patch 2.0
Description: This is a remake of a UT2004 ONS map by Hunter Wiebush. Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well. This change, coupled with the number of nodes results in massive alterations to gameplay mechanics. WAR-Maelstrom]l[ is like no other UT3 map made - it is a new kind of Warfare.
There are three link setups available with this map. The default setup includes a mixture of Axon and Necris vehicles. Default also has orb spawners at all center nodes. Classic delivers just what it promises. It has the same vehicle loadout as the 2004 version and no orbs. The NoVehicles setup of course has no vehicles and also no orbs.
Comments:
In 2004 turrets could not strike nodes. In UT3, they can. So to keep the turrets in the map, I had to block line of sight from the turrets to the nodes.
Known bugs:
-Bots won't use teleporters and consequently Raptors.
-Bots get stuck leaving the base. They find their way out eventually though.
*Note: This map REQUIRES ConfigPowerNode.u. Keep that in mind if you distribute this map.
Screenshot:
[screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC1-3.jpg[/screenshot][screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-1.jpg[/screenshot]
[screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-2.jpg[/screenshot][screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-3.jpg[/screenshot]
Credits:
Epic
Hunter Wiebush - The creator of the original
Remus - The creator of the beautiful skydome texture
CaptainSnarf - The creator of the ConfigPowerNodes
MapMonkey - A veritable font of UE3 knowledge
Oldskool0482 and Empty Soul for listening to me yammer on about maps
Zeus for all the feedback
Much of BGE for helping with play testing
Homepage: www.clan-bge.com
Download: www.clan-bge.com/Downloads/WAR-Maelstroml.zip
Name: WAR-Maelstrom]i[
Version: 1.0 Final
Compatibility: Patch 2.0
Description: This is a remake of a UT2004 ONS map by Hunter Wiebush. Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well. This change, coupled with the number of nodes results in massive alterations to gameplay mechanics. WAR-Maelstrom]l[ is like no other UT3 map made - it is a new kind of Warfare.
There are three link setups available with this map. The default setup includes a mixture of Axon and Necris vehicles. Default also has orb spawners at all center nodes. Classic delivers just what it promises. It has the same vehicle loadout as the 2004 version and no orbs. The NoVehicles setup of course has no vehicles and also no orbs.
Comments:
In 2004 turrets could not strike nodes. In UT3, they can. So to keep the turrets in the map, I had to block line of sight from the turrets to the nodes.
Known bugs:
-Bots won't use teleporters and consequently Raptors.
-Bots get stuck leaving the base. They find their way out eventually though.
*Note: This map REQUIRES ConfigPowerNode.u. Keep that in mind if you distribute this map.
Screenshot:
[screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC1-3.jpg[/screenshot][screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-1.jpg[/screenshot]
[screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-2.jpg[/screenshot][screenshot]http://i144.photobucket.com/albums/r186/bclagge/MaelRC2-3.jpg[/screenshot]
Credits:
Epic
Hunter Wiebush - The creator of the original
Remus - The creator of the beautiful skydome texture
CaptainSnarf - The creator of the ConfigPowerNodes
MapMonkey - A veritable font of UE3 knowledge
Oldskool0482 and Empty Soul for listening to me yammer on about maps
Zeus for all the feedback
Much of BGE for helping with play testing
Homepage: www.clan-bge.com
Download: www.clan-bge.com/Downloads/WAR-Maelstroml.zip
Last edited: